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. 2022 Jul-Sep;45(4):1034-1043.
doi: 10.1080/07317115.2021.1980170. Epub 2021 Oct 19.

An Evaluation of the Effects of Active Game Play on Cognition, Quality of Life and Depression for Older People with Dementia

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An Evaluation of the Effects of Active Game Play on Cognition, Quality of Life and Depression for Older People with Dementia

Jiaying Zheng et al. Clin Gerontol. 2022 Jul-Sep.

Abstract

Objectives: This pilot study was intended to evaluate the effects of active game play on cognition, quality of life, and depression for older people with dementia.

Methods: Thirty-eight older people with dementia were recruited. Eighteen people received eight-week active game play using Xbox 360 Kinect. Twenty people received their usual care. The Mini Mental State Examination, Quality of Life-Alzheimer's Disease and Cornell Scale for Depression in Dementia were used to measure the outcomes.

Results: The results showed that there was no significant improvement on the mean scores of Mini Mental State Examination (P = .252), however, the active game play increased the mean score of Quality of Life-Alzheimer's Disease (P = .005), and reduced the mean score of Cornell Scale for Depression in Dementia (P = .001) in comparison with the usual care group.

Conclusions: The study demonstrated that the active game play was effective in improving quality of life and alleviating depression in older people with dementia.

Clinical implications: Findings highlight the potential for gaming as a non-pharmacological interventions for older people with dementia.

Keywords: Active game play; Dementia; cognition; exergames; non-pharmacological.

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