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. 2021;25(4):623-636.
doi: 10.1007/s00779-020-01405-3. Epub 2020 Apr 25.

Materialising contexts: virtual soundscapes for real-world exploration

Affiliations

Materialising contexts: virtual soundscapes for real-world exploration

Laurence Cliffe et al. Pers Ubiquitous Comput. 2021.

Abstract

This article presents the results of a study based on a group of participants' interactions with an experimental sound installation at the National Science and Media Museum in Bradford, UK. The installation used audio augmented reality to attach virtual sound sources to a vintage radio receiver from the museum's collection, with a view to understanding the potentials of this technology for promoting exploration and engagement within museums and galleries. We employ a practice-based design ethnography, including a thematic analysis of our participants' interactions with spatialised interactive audio, and present an identified sequence of interactional phases. We discuss how audio augmented artefacts can communicate and engage visitors beyond their traditional confines of line-of-sight, and how visitors can be drawn to engage further, beyond the realm of their original encounter. Finally, we provide evidence of how contextualised and embodied interactions, along with authentic audio reproduction, evoked personal memories associated with our museum artefact, and how this can promote interest in the acquisition of declarative knowledge. Additionally, through the adoption of a functional and theoretical aura-based model, we present ways in which this could be achieved, and, overall, we demonstrate a material object's potential role as an interface for engaging users with, and contextualising, immaterial digital audio archival content.

Keywords: Audio augmented reality; Cultural; Experience; Soundscape.

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Conflict of interest statement

Conflict of interestThe authors declare that they have no conflict of interest.

Figures

Fig. 1
Fig. 1
System architecture of prototype
Fig. 2
Fig. 2
On the left, we see the virtual environment during development, showing the position of the virtual audio source and its collider component in relation to the position of the tracked image. On the right, the position of the tracked image in relation to our radio object in our real-world installation environment. The speakers of the radio were situated in the bottom of the main body of the radio unit
Fig. 3
Fig. 3
The spatial audio interaction design for the Listening Session study
Fig. 4
Fig. 4
The identified different phases of interaction within the Listening Session study and their relationships to each other

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