Educational trends post COVID-19 in engineering: Virtual laboratories
- PMID: 35018286
- PMCID: PMC8739779
- DOI: 10.1016/j.matpr.2021.07.494
Educational trends post COVID-19 in engineering: Virtual laboratories
Abstract
The rapid advance of Information and Communication Technology (ICT) in recent times and the current pandemic caused by COVID-19 have profoundly transformed society and the economy in most of the world. The education sector has benefited from this ICT-driven revolution, which has provided and expanded multiple new tools and teaching methods that did not exist just a few decades ago. In light of this technological change, virtual laboratories (VLs) based on the use of virtual reality (VR) have emerged, which are increasingly used to facilitate the teaching-learning process in a wide range of training activities, both academic and professional types. The set of advantages offered by this type of VL, the main of which are listed in this article, has made its use increasingly common as support for engineering classes at universities. This paper presents a study involving 420 engineering students from Spanish and Portuguese universities and associated analyses on the assessment of different parameters in various VLs designed by the authors. The results obtained indicate that, in general, VR-based VLs are widely accepted and demanded by students, who likewise consider real laboratories (RLs) necessary in face-to-face teaching. In the current post-COVID-19 educational scenario, VLs and RLs will coexist within the new hybrid models that combine face-to-face and online teaching and learning.
Keywords: COVID-19; Didactic tools; Engineering; Hybrid education; Virtual laboratories; Virtual reality.
© 2022 Elsevier Ltd. All rights reserved. Selection and peer-review under responsibility of the scientific committee of the Advances in Mechanical Engineering Trends.
Conflict of interest statement
The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.
Figures
References
-
- Prensky M. Digital natives, digital immigrants part 1. On Horizon. 2001;9(5):1–6.
-
- Soliman M., Pesyridis A., Dalaymani-Zad D., Gronfula M., Kourmpetis M. The Application of Virtual Reality in Engineering Education. Applied Sci. 2021;11(6):2879. doi: 10.3390/app11062879. - DOI
-
- D. Kamińska T. Sapiński N. Aitken A.D. Rocca M. Barańska R. Wietsma Virtual reality as a new trend in mechanical and electrical engineering education 15 1 2017 2017 936 941.
-
- B. Thomas, B. Close, J. Donoghue, J. Squires, P. De Bondi, M. Morris, W. Piekarski, ARQuake: an outdoor/indoor augmented reality first person application. Fourth International Symposium on Wearable Computers, Atlanta (2000) 139–146.
-
- Caserman P., Garcia-Agundez A., Konrad R., Göbel S., Steinmetz R. Real-time body tracking in virtual reality using a Vive tracker. Virtual Reality. 2019;23(2):155–168.
LinkOut - more resources
Full Text Sources