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. 2022 Feb 11;10(1):13.
doi: 10.3390/medsci10010013.

Recent Considerations on Gaming Console Based Training for Multiple Sclerosis Rehabilitation

Affiliations

Recent Considerations on Gaming Console Based Training for Multiple Sclerosis Rehabilitation

Antonio Celesti et al. Med Sci (Basel). .

Abstract

Multiple Sclerosis (MS) is a well-known, chronic demyelinating disease of the Central Nervous System (CNS) and one of the most common causes of disability in young adults. In this context, one of the major challenges in patients' rehabilitation is to maintain the gained motor abilities in terms of functional independence. This could be partially obtained by applying new emerging and cutting-edge virtual/augmented reality and serious game technologies for a playful, noninvasive treatment that was demonstrated to be quite efficient and effective in enhancing the clinical status of patients and their (re)integration into society. Recently, Cloud computing and Internet of Things (IoT) emerged as technologies that can potentially revolutionize patients' care. To achieve such a goal, a system that on one hand gathers patients' clinical parameters through a network of medical IoT devices equipped with sensors and that, on the other hand, sends the collected data to a hospital Cloud for processing and analytics is required. In this paper, we assess the effectiveness of a Nintendo Wii Fit® Plus Balance Board (WFBB) used as an IoT medical device adopted in a rehabilitation training program aimed at improving the physical abilities of MS patients (pwMS). In particular, the main scientific contribution of this paper is twofold: (i) to present a preliminary new pilot study investigating whether exercises based on the Nintendo Wii Fit® balance board included in a rehabilitation training program could improve physical abilities and Quality of Life (QoL) of patients compared to that of a conventional four-week rehabilitation training program; (ii) to discuss how such a rehabilitation training program could be adopted in the perspective of near future networks of medical IoT-based rehabilitation devices, interconnected with a hospital Cloud system for big data processing to improve patients' therapies and support the scientific research about motor rehabilitation. Results demonstrate the advantages of our approach from both health and technological points of view.

Keywords: balance; cloud computing; disability; internet of things; multiple sclerosis; neuroscience; rehabilitation; virtual reality.

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Conflict of interest statement

The authors declare no conflict of interest.

Figures

Figure 1
Figure 1
Nintendo Wii Balance Board.
Figure 2
Figure 2
Example of patient using Nintendo Wii Fit Plus during his/her rehabilitation treatment session.
Figure 3
Figure 3
Tilt Table example.
Figure 4
Figure 4
Pinguin example.
Figure 5
Figure 5
Ski Slalom example.
Figure 6
Figure 6
Heading Soccer example.

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