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. 2022 Feb 17:9:739088.
doi: 10.3389/frobt.2022.739088. eCollection 2022.

Serious Games Strategies With Cable-Driven Robots for Bimanual Rehabilitation: A Randomized Controlled Trial With Post-Stroke Patients

Affiliations

Serious Games Strategies With Cable-Driven Robots for Bimanual Rehabilitation: A Randomized Controlled Trial With Post-Stroke Patients

Thiago Alves et al. Front Robot AI. .

Abstract

Cable-driven robots can be an ideal fit for performing post-stroke rehabilitation due to their specific features. For example, they have small and lightweight moving parts and a relatively large workspace. They also allow safe human-robot interactions and can be easily adapted to different patients and training protocols. However, the existing cable-driven robots are mostly unilateral devices that can allow only the rehabilitation of the most affected limb. This leaves unaddressed the rehabilitation of bimanual activities, which are predominant within the common Activities of Daily Living (ADL). Serious games can be integrated with cable-driven robots to further enhance their features by providing an interactive experience and by generating a high level of engagement in patients, while they can turn monotonous and repetitive therapy exercises into entertainment tasks. Additionally, serious game interfaces can collect detailed quantitative treatment information such as exercise time, velocities, and force, which can be very useful to monitor a patient's progress and adjust the treatment protocols. Given the above-mentioned strong advantages of both cable driven robots, bimanual rehabilitation and serious games, this paper proposes and discusses a combination of them, in particular, for performing bilateral/bimanual rehabilitation tasks. The main design characteristics are analyzed for implementing the design of both the hardware and software components. The hardware design consists of a specifically developed cable-driven robot. The software design consists of a specifically developed serious game for performing bimanual rehabilitation exercises. The developed software also includes BiEval. This specific software allows to quantitatively measure and assess the rehabilitation therapy effects. An experimental validation is reported with 15 healthy subjects and a RCT (Randomized Controlled Trial) has been performed with 10 post-stroke patients at the Physiotherapy's Clinic of the Federal University of Uberlândia (Minas Gerais, Brazil). The RCT results demonstrate the engineering feasibility and effectiveness of the proposed cable-driven robot in combination with the proposed BiEval software as a valuable tool to augment the conventional physiotherapy protocols and for providing reliable measurements of the patient's rehabilitation performance and progress. The clinical trial was approved by the Research Ethics Committee of the UFU (Brazil) under the CAAE N° 00914818.5.0000.5152 on plataformabrasil@saude.gov.br.

Keywords: bimanual; cable-driven robots; post-stroke; rehabilitation; robotics; serious games; software.

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Conflict of interest statement

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Figures

FIGURE 1
FIGURE 1
CAR: (A) 1 DOF unilateral, (B) 2 DOF unilateral and (C) 2 DOF Bimanual setups, (D) connections schematic, (E) components highlight: control unit (red), emergency (green) and action (blue) buttons, feedback unit (yellow).
FIGURE 2
FIGURE 2
System drawing of the bimanual robot for rehabilitation BiCAR that applies a patient-cooperative shared control strategy. Adapted from standard IEC 80601-2-78:2019 (IEC, IEC, 2019).
FIGURE 3
FIGURE 3
Trajectories: (A) computational model and (B) schematic to obtain the mathematical model for planar trajectory, (C) and (D) for circular trajectory (example with 8 points).
FIGURE 4
FIGURE 4
Bimanual robot DOF, (A) initial position, (B) upward movement, (C) downward movement, (D) clockwise movement, (E) counterclockwise movement.
FIGURE 5
FIGURE 5
Bimanual robot device: (A) computational model; (B) schematic to obtain the mathematical model.
FIGURE 6
FIGURE 6
Main screen of the serious games: (A) Rehab Basketball, (B) Square Apple, (C) Grabbing Apple, (D) Paper Plane (escape mode), (E) Round Pizza, (F) Motorcycle, (G) MineCart, and (H) Sakura Flowers.
FIGURE 7
FIGURE 7
Force map graph for the bimanual serious games, (A) constraints and effects for rotation and translation movements, (B) activation distribution example of a right and (C) left hemiparetic subject.
FIGURE 8
FIGURE 8
Points for calculating the time intervals, (A) counterclockwise, (B) clockwise movement. Blue and red are, respectively, the current and the desired position (θ and θ d).
FIGURE 9
FIGURE 9
Force profiles: (A) healthy subject, (B) left hemiparetic subject.
FIGURE 10
FIGURE 10
BiEval software: (A) first tab with (1) θ and θ d, (2) ω, (3) α, (4) J n and (5) score evolution in each rehabilitation session, (B) performance parameters evolution.
FIGURE 11
FIGURE 11
Clinical tests with post-stroke patients: (A) Consolidated Standards of Reporting Trials flow diagram, (B) system interfaced with a subject.
FIGURE 12
FIGURE 12
Questionnaires applied (indices in each category): (A) GEQ for healthy subjects, Intrinsic Motivation Inventory for (B) healthy subjects and (C) post-stroke patients.
FIGURE 13
FIGURE 13
Patients performance parameters between the admission-discharge of the RCT, (A) T r, (B) T m, (C) ω m, (D) ω p, and (E) N p.
FIGURE 14
FIGURE 14
Improvement over time (week by week) of a post-stroke subject under the bimanual approach, (A) score and losses, (B) required and reaction time T m and T r, (C) forces Fpleft , Fpright , and δF, (D) velocity ω m and ω p, and (E) movement smoothness parameters N p and J n.

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