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. 2022 Jan 5:2:800258.
doi: 10.3389/fpain.2021.800258. eCollection 2021.

When Less Is More: Investigating Factors Influencing the Distraction Effect of Virtual Reality From Pain

Affiliations

When Less Is More: Investigating Factors Influencing the Distraction Effect of Virtual Reality From Pain

Katharina Barcatta et al. Front Pain Res (Lausanne). .

Abstract

Virtual reality (VR) is a powerful method of redirecting attention away from pain. Yet, little is known about which factors modulate the size of this distraction effect. The aim of this study was to investigate the role of cognitive load and inter-individual differences in the cognitive and affective domain on heat pain thresholds during a VR game. Ninety healthy participants (mean age ± SD: 23.46 ± 3.28; 50% identified as male and 50% as female) played a low and high load version of a VR game while heat pain thresholds and heart rate were recorded. The effects of cognitive load were assessed by computing the difference in pain thresholds between the high and low load condition for each participant. In addition, we computed the difference in heart rate variability (HRV) measures between both conditions to explore whether these would be correlated with the difference in heat pain thresholds. Prior to the VR session, participants completed questionnaires about their emotional distress, pain-related cognitions, and different executive functioning tasks. Contrary to our expectations, not all participants benefitted from a higher load in terms of distraction from pain. Logistic regression analysis revealed that participants who reported more emotional distress were more likely to exhibit higher pain thresholds in the low relative to the high load condition. Accordingly, these participants tended to show marginally higher HRV in the low compared to the high load condition. Our study demonstrates that the potential benefits of an increased cognitive load in VR on pain sensitivity depends on individual differences in affective state.

Keywords: cognitive load; distraction from pain; emotional distress; executive functions; virtual reality.

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Conflict of interest statement

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Figures

Figure 1
Figure 1
Experimental Set-Up. (A) Laptop operating the thermal stimulator; (B) PATHWAY 30 x 30 mm ATS thermal stimulator (Medoc, Ltd.); (C) foot switch; (D) htc Vive; (E) ECG electrodes; (F) Xbox controller; (G) thermal stimulator attached to the non-dominant leg (calf); (H) EDA electrodes; (I) gaming computer streaming Subnautica to the head mounted display; (J) BIOPAC modules; (K) computer running AcqKnowledge to record the psychophysiological data.
Figure 2
Figure 2
Pain thresholds. Pain thresholds were assessed during a baseline condition (in a static VR environment) and two interactive conditions with a low cognitive load (LLC) and a high cognitive load (HLC) while participants (male = 45, female = 45) were immersed in VR. M ±SD: Baseline: 44.73 ± 1.81°C, LLC: 45.47 ± 1.53°C, HLC: 45.58 ± 1.20°C. Note that the “x” in the middle of the boxplot denotes the mean whereas the horizontal line denotes the median. The whiskers denote the minimum and maximum values. Outliers (i.e., data points that are 1.5 times larger or smaller than the interquartile range) are represented by dots.
Figure 3
Figure 3
Effect of cognitive load on pain thresholds. Participants could be subdivided into two subgroups, showing distinct responses to the high load task (HLC). About half of all participants (51.1%) showed an increased pain threshold in the HLC relative to the LLC, whereas the remaining 48.9% exhibited a higher pain threshold in the LLC relative to the HLC. Bar charts illustrate the average pain thresholds for both conditions for each subgroup. Error bars represent the standard error of the mean (SEM). **p < 0.01, ***p < 0.001.

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