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. 2022;38(12):4035-4055.
doi: 10.1007/s00371-022-02521-2. Epub 2022 Jun 20.

PotteryVR: virtual reality pottery

Affiliations

PotteryVR: virtual reality pottery

Sarah Dashti et al. Vis Comput. 2022.

Abstract

Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challenging to be manufactured using traditional art. The new advanced pottery VR simulation is a promising method to recreate the traditional pottery simulation for a better experience with some barriers. The challenges that arise from surface detail in pottery are a tedious task accomplished by mesh blending and retopology. This paper focuses on refining the VP application's performance by adding unique sound resonance as a more likely infinite geometric phenomenon textures, blending it into the basic shapes. This paper combines creativity and visual computing technologies such as VR, mesh blending, fixing errors, and 3D printing to bring the ceramic artist's imagination to life. We have used sound resonance with virtual pottery (VP) systems refinements to demonstrate several standard pottery methods from free form deformed pottery, retopology, mesh blended for surface details, and 3D printed pottery with materials including polymer and ceramic resins.

Keywords: Creative technology; Evaluation; Interaction; Methods; Usability; Virtual pottery.

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Conflict of interest statement

Conflict of interestAuthors declare that they have no conflicts of interest.

Figures

Fig. 1
Fig. 1
Usability of VP physical and visual interaction
Fig. 2
Fig. 2
Overview of our VP system
Fig. 3
Fig. 3
Novel VP deformable shape modeling workflow
Fig. 4
Fig. 4
Texture deformation properties
Fig. 5
Fig. 5
Mesh blending
Fig. 6
Fig. 6
VP modeling outputs
Fig. 7
Fig. 7
Use case diagram
Fig. 8
Fig. 8
Design and usability overview of our novel VP system
Fig. 9
Fig. 9
Forming and prototyping a virtual clay vessel
Fig. 10
Fig. 10
VP basic cylindrical shape
Fig. 11
Fig. 11
VR and immersive experience in different environments
Fig. 12
Fig. 12
Functionality of VP system
Fig. 13
Fig. 13
VP system shown in keyframes. The keyframes show the forming (top rows), sculpting (3rd row), adding surface relief (4th row) and the preparation for fabrication (last two rows)
Fig. 14
Fig. 14
Experimental results of VP modeling and sculpting in the first three rows: (1–3) the process of developing VP pottery basic modeling on VR wheel with sensitive haptic feedback in and out of the object, (4) extending with freeform modeling and sculpting, (5) texture application and viewing in VR, (6) and finally prototyping with ceramic resin

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