Social epidemiology of early adolescent problematic screen use in the United States
- PMID: 35768491
- PMCID: PMC9243697
- DOI: 10.1038/s41390-022-02176-8
Social epidemiology of early adolescent problematic screen use in the United States
Erratum in
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Correction: Social epidemiology of early adolescent problematic screen use in the United States.Pediatr Res. 2022 Nov;92(5):1485-1486. doi: 10.1038/s41390-022-02311-5. Pediatr Res. 2022. PMID: 36138063 Free PMC article. No abstract available.
Abstract
Objective: To determine sociodemographic correlates of problematic screen use (social media, video games, mobile phones) among a racially/ethnically and socioeconomically diverse population-based sample of 10-14-year-old early adolescents.
Study design: We analyzed cross-sectional data from the Adolescent Brain Cognitive Development Study (Year 2, 2018-2020; N = 8753). Multiple linear regression analyses were used to estimate associations between sociodemographic factors (age, sex, race/ethnicity, primary language, household income, parental education) and adolescent-reported problematic video game (Video Game Addiction Questionnaire), social media (Social Media Addiction Questionnaire), and mobile phone use (Mobile Phone Involvement Questionnaire).
Results: Boys reported higher problematic video game use while girls reported higher problematic social media and mobile phone use. Native American, black, and Latinx adolescents reported higher scores across all problematic screen measures compared to non-Latinx white adolescents. Having unmarried/unpartnered parents was associated with higher problematic social media use. Although higher household income was generally protective against problematic video game use, these associations were weaker for black than white adolescents (p for interaction <0.05).
Conclusions: Given the sociodemographic differences in problematic screen use, digital literacy education strategies can focus on at-risk populations, encourage targeted counseling by pediatricians, and adapt family media use plans for diverse backgrounds.
Impact: While sociodemographic differences in screen time are documented, we examined sociodemographic differences in problematic screen use in a large, diverse sample of early adolescents in the US. Boys reported higher problematic video game use while girls reported higher problematic social media and mobile phone use. Native American, black, and Latinx adolescents reported higher scores across all problematic screen measures compared to non-Latinx white adolescents. Although higher household income was generally protective against problematic video game use, these associations were weaker for black than white adolescents. Beyond time spent on screens, pediatricians, parents, and educators should be aware of sociodemographic differences in problematic screen use.
© 2022. The Author(s).
Conflict of interest statement
The authors declare no competing interests.
References
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- Anderson, M. & Jiang, J. Teens, social media, and technology 2018. https://www.pewresearch.org/internet/wp-content/uploads/sites/9/2018/05/... (2018).
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Grants and funding
- K08 HL159350/HL/NHLBI NIH HHS/United States
- K23 MH115184/MH/NIMH NIH HHS/United States
- K24 DK103992/DK/NIDDK NIH HHS/United States
- U24 DA041147/DA/NIDA NIH HHS/United States
- U24 DA041123/DA/NIDA NIH HHS/United States
- U01 DA041174/DA/NIDA NIH HHS/United States
- U01 DA041156/DA/NIDA NIH HHS/United States
- U01 DA041148/DA/NIDA NIH HHS/United States
- U01 DA041134/DA/NIDA NIH HHS/United States
- U01 DA041120/DA/NIDA NIH HHS/United States
- U01 DA041117/DA/NIDA NIH HHS/United States
- U01 DA041106/DA/NIDA NIH HHS/United States
- U01 DA041093/DA/NIDA NIH HHS/United States
- U01 DA041089/DA/NIDA NIH HHS/United States
- U01 DA041048/DA/NIDA NIH HHS/United States
- U01 DA041028/DA/NIDA NIH HHS/United States
- U01 DA041025/DA/NIDA NIH HHS/United States
- U01 DA041022/DA/NIDA NIH HHS/United States
