Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
. 2022 Aug 2;10(3):e36936.
doi: 10.2196/36936.

A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study

Affiliations

A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study

Mariam Almeqbaali et al. JMIR Serious Games. .

Abstract

Background: Following the outbreak of COVID-19, several studies have reported that young adults encountered a rise in anxiety symptoms, which could negatively affect their quality of life. Promising evidence suggests that mobile apps with biofeedback, serious games, breathing exercises, and positive messaging, among other features, are useful for anxiety self-management and treatment.

Objective: This study aimed to develop and evaluate the usability of a biofeedback-based app with serious games for young adults with anxiety in the United Arab Emirates (UAE).

Methods: This study consists of two phases: Phase I describes the design and development of the app, while Phase II presents the results of a usability evaluation by experts. To elicit the app's requirements during Phase I, we conducted (1) a survey to investigate preferences of young adults in the UAE for mobile games for stress relief; (2) an analysis of serious games for anxiety; and (3) interviews with mental health professionals and young adults in the UAE. In Phase II, five experts tested the usability of the developed app using a set of Nielsen's usability heuristics.

Results: A fully functional biofeedback-based app with serious games was co-designed with mental health professionals. The app included 4 games (ie, a biofeedback game, card game, arcade game, and memory game), 2 relaxation techniques (ie, a breathing exercise and yoga videos), and 2 additional features (ie, positive messaging and a mood tracking calendar). The results of Phase II showed that the developed app is efficient, simple, and easy to use. Overall, the app design scored an average of 4 out of 5.

Conclusions: The elicitation techniques used in Phase I resulted in the development of an easy-to-use app for the self-management of anxiety. Further research is required to determine the app's usability and effectiveness in the target population.

Keywords: anxiety; app; biofeedback; connected mental health; development; digital game; gamification; gaming; mHealth; mental health; mobile health; serious game; stress; stress relief; usability; user experience; user feedback; user need; user-centered design; user-centred design; young adult; youth.

PubMed Disclaimer

Conflict of interest statement

Conflicts of Interest: None declared.

Figures

Figure 1
Figure 1
App development process. MHPs: mental health professionals.
Figure 2
Figure 2
Selection process.
Figure 3
Figure 3
Screenshots of the low-fidelity prototype.
Figure 4
Figure 4
The final version of the app's homepage in English and Arabic.
Figure 5
Figure 5
User interfaces for the biofeedback game.
Figure 6
Figure 6
Mini-games including (A) the card game, (B) the falcon game, and (C) the memory game.
Figure 7
Figure 7
Other app functionalities include (A) a breathing exercise, (B) yoga videos, and (C) a mood tracking calendar.

Similar articles

Cited by

References

    1. Cheikh Ismail L, Mohamad MN, Bataineh MF, Ajab A, Al-Marzouqi AM, Jarrar AH, Abu Jamous DO, Ali HI, Al Sabbah H, Hasan H, Stojanovska L, Hashim M, Shaker Obaid RR, Saleh ST, Osaili TM, Al Dhaheri AS. Impact of the coronavirus pandemic (COVID-19) lockdown on mental health and well-being in the United Arab Emirates. Front Psychiatry. 2021;12:633230. doi: 10.3389/fpsyt.2021.633230. doi: 10.3389/fpsyt.2021.633230. - DOI - DOI - PMC - PubMed
    1. Drissi N, Alhmoudi A, Al Nuaimi H, Alkhyeli M, Alsalami S, Ouhbi S. Investigating the impact of COVID-19 lockdown on the psychological health of university students and their attitudes toward mobile mental health solutions: Two-part questionnaire study. JMIR Form Res. 2020 Oct 20;4(10):e19876. doi: 10.2196/19876. https://formative.jmir.org/2020/10/e19876/ v4i10e19876 - DOI - PMC - PubMed
    1. Saddik B, Hussein A, Sharif-Askari FS, Kheder W, Temsah MH, Koutaich RA, Haddad ES, Al-Roub NM, Marhoon FA, Hamid Q, Halwani R. Increased levels of anxiety among medical and non-medical university students during the COVID-19 pandemic in the United Arab Emirates. Risk Manag Healthc Policy. 2020;13:2395–2406. doi: 10.2147/RMHP.S273333. doi: 10.2147/RMHP.S273333.273333 - DOI - DOI - PMC - PubMed
    1. Thomas J, Barbato M, Verlinden M, Gaspar C, Moussa M, Ghorayeb J, Menon A, Figueiras MJ, Arora T, Bentall RP. Psychosocial correlates of depression and anxiety in the United Arab Emirates during the COVID-19 pandemic. Front Psychiatry. 2020;11:564172. doi: 10.3389/fpsyt.2020.564172. doi: 10.3389/fpsyt.2020.564172. - DOI - DOI - PMC - PubMed
    1. Anxiety Disorders. WebMD. [2021-11-11]. https://www.webmd.com/anxiety-panic/guide/anxiety-disorders .

LinkOut - more resources