A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
- PMID: 35939353
- PMCID: PMC9872527
- DOI: 10.1556/2006.2022.00048
A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
Abstract
Background and aims: The popularity of video gaming has generated significant interest in research methods to examine motivations for gaming. Current measures of gaming motives are limited by lack of scope and/or their applicability to specific game genres only. We aimed to create a comprehensive motivation inventory applicable to any gaming genre and to evaluate its psychometric properties in a large sample of highly engaged video gamers.
Methods: Stage 1 of this project involved a systematic review that generated the items for the Gaming Motivation Inventory (GMI). Stages 2-4 involved an evaluation of the psychometric properties of the GMI. A sample of 14,740 video gamers (89.3% male; mean age 24.1 years) were recruited via an online survey promoted by a popular gaming magazine.
Results: In Stage 2, twenty-six gaming motives were identified, which clustered into six higher-order dimensions (Mastery, Immersion/Escapism, Competition, Stimulation, Social, Habit/Boredom). In Stage 3, construct validity of the six higher-order motives was assessed by associations with gaming-related, personality, and psychological variables. In Stage 4, the relationships between motives and depression symptoms and gaming disorder symptoms were explored. Although gaming motives had weak associations with gaming genres, they were moderately related to variables such as competitiveness, sociability, and positive and negative affect. Gaming disorder symptoms were directly predicted by depression symptoms and indirectly via Immersion/Escapism, Habit/Boredom, and Competition motives.
Discussion and conclusions: These findings support the notion that motives are one of the primary causes of gaming behavior and play an important role in predicting its problematic nature. The GMI is a psychometrically valid tool that will be useful for gaining insights into factors underlying gaming behaviors.
Keywords: addictive; behavior; gaming disorder; motivation; psychometrics; surveys and questionnaires; video games.
Figures


Similar articles
-
Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.J Behav Addict. 2017 Mar 1;6(1):11-20. doi: 10.1556/2006.6.2017.007. Epub 2017 Mar 6. J Behav Addict. 2017. PMID: 28264590 Free PMC article.
-
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.J Med Internet Res. 2015 Apr 7;17(4):e88. doi: 10.2196/jmir.3515. J Med Internet Res. 2015. PMID: 25855558 Free PMC article.
-
Personality, motivations, and gaming disorder symptoms: A large-scale comparative study of esports players, highly engaged gamers, and recreational players.Compr Psychiatry. 2025 Oct;142:152623. doi: 10.1016/j.comppsych.2025.152623. Epub 2025 Jul 12. Compr Psychiatry. 2025. PMID: 40690868
-
Emotional regulation in Gaming Disorder: A systematic review.Am J Addict. 2024 Nov;33(6):605-620. doi: 10.1111/ajad.13621. Epub 2024 Jun 15. Am J Addict. 2024. PMID: 38878004
-
Will esports result in a higher prevalence of problematic gaming? A review of the global situation.J Behav Addict. 2019 Sep 1;8(3):384-394. doi: 10.1556/2006.8.2019.46. Epub 2019 Sep 25. J Behav Addict. 2019. PMID: 31553236 Free PMC article. Review.
Cited by
-
The interplay between mental health and dosage for gaming disorder risk: a brief report.Sci Rep. 2024 Jan 13;14(1):1257. doi: 10.1038/s41598-024-51568-9. Sci Rep. 2024. PMID: 38218991 Free PMC article.
-
Young and adult patients with gaming disorder: Psychiatric co-morbidities and progression of problematic gaming.Front Psychiatry. 2024 Dec 10;15:1423785. doi: 10.3389/fpsyt.2024.1423785. eCollection 2024. Front Psychiatry. 2024. PMID: 39720435 Free PMC article.
-
Emotional analysis of multiplayer online battle arena games addiction.Front Psychol. 2024 May 9;15:1347949. doi: 10.3389/fpsyg.2024.1347949. eCollection 2024. Front Psychol. 2024. PMID: 38784616 Free PMC article.
-
The role of video game consumption habits in the relationship between gender and attitudes towards violence among adolescents.Sci Rep. 2025 Jul 18;15(1):26142. doi: 10.1038/s41598-025-95555-0. Sci Rep. 2025. PMID: 40681636 Free PMC article.
-
Pilot data findings from the Gothenburg treatment for gaming disorder: a cognitive behavioral treatment manual.Front Psychiatry. 2023 Jun 6;14:1162492. doi: 10.3389/fpsyt.2023.1162492. eCollection 2023. Front Psychiatry. 2023. PMID: 37346899 Free PMC article.
References
-
- Aldao, A. , Sheppes, G. , & Gross, J. J. (2015). Emotion regulation flexibility. Cognitive Therapy and Research , 39(3), 263–278. 10.1007/s10608-014-9662-4. - DOI
-
- American Psychiatric Association . (2013). Diagnostic and statistical manual of mental disorders (5th ed.). American Psychiatric Association.
-
- Asendorpf, J. B. , & Wilpers, S. (1998). Personality effects on social relationships. Journal of Personality and Social Psychology , 74(6), 1531. 10.1037/0022-3514.74.6.1531. - DOI
-
- Ballabio, M. , Griffiths, M. D. , Urbán, R. , Quartiroli, A. , Demetrovics, Z. , & Király, O. (2017). Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study. Addiction Research & Theory , 25(5), 397–408. 10.1080/16066359.2017.1305360. - DOI
Publication types
MeSH terms
LinkOut - more resources
Full Text Sources