Integrated cognitive and physical fitness training enhances attention abilities in older adults
- PMID: 36042247
- PMCID: PMC9427998
- DOI: 10.1038/s41514-022-00093-y
Integrated cognitive and physical fitness training enhances attention abilities in older adults
Abstract
Preserving attention abilities is of great concern to older adults who are motivated to maintain their quality of life. Both cognitive and physical fitness interventions have been utilized in intervention studies to assess maintenance and enhancement of attention abilities in seniors, and a coupling of these approaches is a compelling strategy to buttress both cognitive and physical health in a time- and resource-effective manner. With this perspective, we created a closed-loop, motion-capture video game (Body-Brain Trainer: BBT) that adapts a player's cognitive and physical demands in an integrated approach, thus creating a personalized and cohesive experience across both domains. Older adults who engaged in two months of BBT improved on both physical fitness (measures of blood pressure and balance) and attention (behavioral and neural metrics of attention on a continuous performance task) outcome measures beyond that of an expectancy matched, active, placebo control group, with maintenance of improved attention performance evidenced 1 year later. Following training, the BBT group's improvement on the attention outcome measure exceeded performance levels attained by an untrained group of 20-year olds, and showed age-equilibration of a neural signature of attention shown to decline with age: midline frontal theta power. These findings highlight the potential benefits of an integrated, cognitive-physical, closed-loop training platform as a powerful tool for both cognitive and physical enhancement in older adults.
© 2022. The Author(s).
Conflict of interest statement
The authors declare no competing non-financial interests but the following competing financial interests: A.G. is a co-founder, shareholder, BOD member, and advisor for Akili Interactive Lab, a company that produces therapeutic video games. The other authors declare no Competing Financial Interests.
Figures
⇒ performance significantly lesser than that of young adults.
⇒ performance significantly better than that of young adults.
⇒ performance equivalent to that of young adults. Green = Significant improvement from pre-training. Red = Significant decline from pre-training.
