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Review
. 2022 Aug 4;25(9):104867.
doi: 10.1016/j.isci.2022.104867. eCollection 2022 Sep 16.

3D visualization processes for recreating and studying organismal form

Affiliations
Review

3D visualization processes for recreating and studying organismal form

Duncan J Irschick et al. iScience. .

Abstract

The study of biological form is a vital goal of evolutionary biology and functional morphology. We review an emerging set of methods that allow scientists to create and study accurate 3D models of living organisms and animate those models for biomechanical and fluid dynamic analyses. The methods for creating such models include 3D photogrammetry, laser and CT scanning, and 3D software. New multi-camera devices can be used to create accurate 3D models of living animals in the wild and captivity. New websites and virtual reality/augmented reality devices now enable the visualization and sharing of these data. We provide examples of these approaches for animals ranging from large whales to lizards and show applications for several areas: Natural history collections; body condition/scaling, bioinspired robotics, computational fluids dynamics (CFD), machine learning, and education. We provide two datasets to demonstrate the efficacy of CFD and machine learning approaches and conclude with a prospectus.

Keywords: Biological sciences; Ecology; Evolutionary biology; Zoology.

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Conflict of interest statement

The authors declare no conflict of interest.

Figures

None
Graphical abstract
Figure 1
Figure 1
3D photogrammetry methods for reconstructing live animals Multi-camera scanning methods for photo-scanning various kinds of animals using 3D digital photogrammetry, such as small reptiles; (A) a tokay gecko, Gekko gecko, taken in the Irschick lab at the University of Massachusetts at Amherst, USA); (B) a medium sized sea turtle (a green sea turtle, Chelonia mydas, taken at the Loggerhead MarineLife Center, USA); (C) a large mammal (a southern white rhino (Ceratotherium simum, taken at the Perth zoo, Australia); A typical process for 3D photogrammetry of live specimens, including multiple photos (D), creation of a 3D surface using 3D software (E), and finally a full-color version (F) which closely replicates the original specimen. Photos are of a marine toad (Rhinella marina) taken in the Philippines.
Figure 2
Figure 2
3D shapes of various animal species 3D whole body meshes of the 14 described species in Table 1, which are: (A) southern right whale (Eubalaena australis), (B) southern white rhino (Ceratotherium simum simum), (C) blacktip shark (Carcharhinus limbatus), (D) harbor porpoise (Phocoena phocoena), (E) loggerhead sea turtle, Caretta caretta, (F) flatback sea turtle (Natator depressus), (G) green sea turtle (Chelonia mydas), (H) kemps Ridley sea turtle (Lepidochelys kempii, (I), hawksbill sea turtle (Eretmochelys imbricata), (J) Cyprus racer snake (Dolichophis jugularis), (K) sling-tailed agama (Stellagama stellio cypriaca), (L) tokay gecko (Gekko gecko), (M) flying gecko (Ptychozoon kuhli), (N) house gecko (Hemidactylus platyurus).
Figure 3
Figure 3
Scaled volumetric 3D models of the 14 animal species in Table 1, showing the variation in body size, volume and surface area Animals are shown from the largest to smallest. The southern right whale is not shown, as it is too large.
Figure 4
Figure 4
Scaling parameters from 3D models A plot of estimated mass versus surface area (A), and mass versus volume (B) for 12 of the 14 animal species in Table 1 (no mass data were available for the flatback sea turtle or the blacktip shark).
Figure 5
Figure 5
Swimming parameters for scaled green sea turtle 3D model Plots of swimming speed (x axis) versus swimming thrust force (A), swimming power (B), and standardized swimming power (C) based on computational fluids dynamics (CFD) simulations for three simulated age classes from 3D models of green sea turtles (Chelonia mydas).
Figure 6
Figure 6
Input and output of the machine learning method outlined in Data S3 Given an input video capturing the motion of a live chain catshark (Scyliorhinus retifer). (A) Our method automatically generates animations of several fish-like models closely following the captured motion. (B) We also refer to our Video S1 showing the whole motion.
Figure 7
Figure 7
Pipeline of the machine learning method outlined in Data S3 (A–D) given an input 3D model, created through photogrammetry or modeled by an artist, (B) our method employs a neural network to rig it with an animation skeleton, then (C) using an input video capturing the locomotion of a real animal, (D) another neural network controls the skeleton and animates the 3D model so that its motion closely follows the input video.

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