CortexVR: Immersive analysis and training of cognitive executive functions of soccer players using virtual reality and machine learning
- PMID: 36081714
- PMCID: PMC9446155
- DOI: 10.3389/fpsyg.2022.754732
CortexVR: Immersive analysis and training of cognitive executive functions of soccer players using virtual reality and machine learning
Abstract
Goal: This paper presents an immersive Virtual Reality (VR) system to analyze and train Executive Functions (EFs) of soccer players. EFs are important cognitive functions for athletes. They are a relevant quality that distinguishes amateurs from professionals.
Method: The system is based on immersive technology, hence, the user interacts naturally and experiences a training session in a virtual world. The proposed system has a modular design supporting the extension of various so-called game modes. Game modes combine selected game mechanics with specific simulation content to target particular training aspects. The system architecture decouples selection/parameterization and analysis of training sessions via a coaching app from an Unity3D-based VR simulation core. Monitoring of user performance and progress is recorded by a database that sends the necessary feedback to the coaching app for analysis.
Results: The system is tested for VR-critical performance criteria to reveal the usefulness of a new interaction paradigm in the cognitive training and analysis of EFs. Subjective ratings for overall usability show that the design as VR application enhances the user experience compared to a traditional desktop app; whereas the new, unfamiliar interaction paradigm does not negatively impact the effort for using the application.
Conclusion: The system can provide immersive training of EF in a fully virtual environment, eliminating potential distraction. It further provides an easy-to-use analyzes tool to compare user but also an automatic, adaptive training mode.
Keywords: executive functions; healthcare; machine learning; sports analytics; training; training of cognitive functions; virtual worlds training simulations.
Copyright © 2022 Krupitzer, Naber, Stauffert, Mayer, Spielmann, Ehmann, Boci, Bürkle, Ho, Komorek, Heinickel, Kounev, Becker and Latoschik.
Conflict of interest statement
The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
Figures







Similar articles
-
Exploring Nursing Students' Experiences of Empathy and User Experiences in an Immersive Virtual Reality Simulation Game: Cross-Sectional Study.JMIR Serious Games. 2025 Feb 13;13:e62688. doi: 10.2196/62688. JMIR Serious Games. 2025. PMID: 39946691 Free PMC article.
-
Read-the-game: System for skill-based visual exploratory activity assessment with a full body virtual reality soccer simulation.PLoS One. 2020 Mar 17;15(3):e0230042. doi: 10.1371/journal.pone.0230042. eCollection 2020. PLoS One. 2020. PMID: 32182621 Free PMC article.
-
Cognitive load and performance in immersive virtual reality versus conventional virtual reality simulation training of laparoscopic surgery: a randomized trial.Surg Endosc. 2020 Mar;34(3):1244-1252. doi: 10.1007/s00464-019-06887-8. Epub 2019 Jun 6. Surg Endosc. 2020. PMID: 31172325 Clinical Trial.
-
The Potential of Immersive Virtual Reality for Cognitive Training in Elderly.Gerontology. 2020;66(6):614-623. doi: 10.1159/000509830. Epub 2020 Sep 9. Gerontology. 2020. PMID: 32906122 Review.
-
Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review.JMIR Serious Games. 2021 Nov 24;9(4):e30249. doi: 10.2196/30249. JMIR Serious Games. 2021. PMID: 34822341 Free PMC article. Review.
Cited by
-
Do you have a good all-around view? Evaluation of a decision-making skills diagnostic tool using 360° videos and head-mounted displays in elite youth soccer.Front Sports Act Living. 2023 Jun 5;5:1171262. doi: 10.3389/fspor.2023.1171262. eCollection 2023. Front Sports Act Living. 2023. PMID: 37342613 Free PMC article.
-
A scoping review of empirical research on executive functions and game intelligence in soccer.Front Psychol. 2025 Mar 31;16:1536174. doi: 10.3389/fpsyg.2025.1536174. eCollection 2025. Front Psychol. 2025. PMID: 40230991 Free PMC article.
References
-
- Bideau B., Multon F., Kulpa R., Fradet L., Arnaldi B. (2004). “Virtual reality applied to sports: Do handball goalkeepers react realistically to simulated synthetic opponents?,” in Proceedings of the 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry, 210–216. 10.1145/1044588.1044632 - DOI
LinkOut - more resources
Full Text Sources