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. 2022 Nov 17:13:1022278.
doi: 10.3389/fpsyt.2022.1022278. eCollection 2022.

Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study

Affiliations

Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study

Zhi-Hua Shen et al. Front Psychiatry. .

Abstract

Background: Social cognition and interaction training (SCIT) is a psychosocial intervention program for patients with psychosis, designed to improve their social functioning by improving social cognition. Although the feasibility and efficacy of SCIT have been verified, patients with schizophrenia tend to suffer from motivational deficits and low treatment adherence. It has been suggested that using virtual reality (VR) technology might be effective in addressing these issues. In this study, we aimed to develop a VR-based SCIT and compare its efficacy with that of traditional SCIT.

Materials and methods: We developed a novel VR-based social cognition and interaction training (VR-SCIT) that combines traditional SCIT (TR-SCIT) intervention with VR technology. Participants were randomly assigned in a 1:1:1 ratio to the VR-SCIT (n = 28), TR-SCIT (n = 30), or waiting-list groups (n = 29). All treatments were combined with treatment-as-usual. Assessments of social cognition (i.e., Chinese version of Face-Affective Identification Task, Chinese version of Social Cognition Screening Questionnaire) and social functioning (i.e., Chinese version of Personal and Social Performance Scale) were administered from baseline to post-intervention.

Results: Patients receiving VR-SCIT and TR-SCIT showed a significantly greater improvement on the assessments of emotion perception (Cohen's d was 1.66, 0.55, and 0.10 for VR-SCIT, TR-SCIT, and Waiting-list, respectively), hostile attributional bias (Cohen's d was 0.48, 0.44, and 0.05 for VR-SCIT, TR-SCIT, and Waiting-list, respectively), metacognition (Cohen's d was 1.66, 0.76, and 0.06 for VR-SCIT, TR-SCIT, and waiting-list, respectively), and social functioning (Cohen's d was 1.09, 0.90, and 0.20 for VR-SCIT, TR-SCIT, and waiting-list, respectively) from baseline to post-intervention, compared to those in waiting-list group. Additionally, VR-SCIT showed an advantage over TR-SCIT in improving emotion perception and metacognition with higher treatment compliance.

Conclusion: These preliminary findings indicate that VR-SCIT is a feasible and promising method for improving social cognition and social functioning in patients with schizophrenia.

Keywords: psychosis; schizophrenia; social cognition; social cognition and interaction training; social functioning; virtual reality.

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Conflict of interest statement

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Figures

FIGURE 1
FIGURE 1
Flowchart of the present work. VR-SCIT, virtual reality based social cognition and interaction training; TR-SCIT, traditional social cognition and interaction training; PANSS, positive and negative syndrome scale; PSP, personal and social performance scale; DST, digit span test; VFT, verbal fluency test; C-FAIT, Chinese version of face affective identification task; C-SCSQ, Chinese social cognition screening questionnaire.
FIGURE 2
FIGURE 2
Example of virtual reality based social cognition and interaction training (VR-SCIT) scenarios. (A) VR screen shot of phase-I (recognize emotions): A person was answering a phone (voice shielding) with an angry expression on his face, and participants were asked to judge the emotion by recognizing facial cues. (B) VR screen shot of phase-II (figuring out situations): After the girl left, another person came in looking for something and messed up her desk. When the girl came back, she blamed the boy for messing up her desk without knowing the facts. (C) VR screen shot of phase-III (checking it out): This was a Role-Play Game about office stories, participants needed to make the right choices about identifying emotions, thoughts and behaviors. (D) The scene of VR-SCIT intervention.

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