Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
. 2022 Dec 31;9(1):e12699.
doi: 10.1016/j.heliyon.2022.e12699. eCollection 2023 Jan.

Eleven game elements for female nonadaptive gamification courses

Affiliations

Eleven game elements for female nonadaptive gamification courses

Mohammed M Alsofyani. Heliyon. .

Abstract

Based on the HEXAD framework, this study examines the size of female gamification user types and explores universal game elements for developing nonadaptive courses. A HEXAD scale questionnaire completed from 309 female university students. Data analysis was completed using frequency measures and the one-way ANOVA test. The dominant user types and universal game elements related to content, learning activities, and assessment were identified. The study found that game elements of challenge, choice, collection, competition, customisation, guild, leader board, level, lottery, prize, and voting have the highest preference amongst female students according to their gamification user types. When designing courses for female students, designers must focus on the most preferred game elements to improve the engagement of the gamification environment by female students. The study also showed that most female students were philanthropists and disruptors, whereas socializers and achievers were the smallest minority. Philanthropists play for a purpose, and in the context of the study sample, the purpose could be personal need or academic goals. Results were discussed in the light of self-determination theory and personality traits of female university students. Research implications indicate how the findings may be significant for faculties, instructional designers and internal auditing committees in higher education institutions.

Keywords: Female students; Game elements; Gamification Hexad user type; Nonadaptive learning; Online learning.

PubMed Disclaimer

Conflict of interest statement

The authors declare no conflict of interest.

Figures

Graph 1
Graph 1
Highest female user types.

Similar articles

References

    1. Gartner (n.d.). In Gartner. https://www.gartner.com/en/marketing/glossary/gamification.
    1. Chiu T.K.F., Hew T.K.F. Factors influencing peer learning and performance in MOOC asynchronous online discussion forum. Australas. J. Educ. Technol. 2018;34(4) doi: 10.14742/ajet.3240. - DOI
    1. Altmeyer M., Schubhan M., Krüger A., Lessel P. 2021. A Long-Term Investigation on the Effects of (Personalized) Gamification on Course Participation in a Gym. ArXiv, abs/2107.12597.
    1. Monterrat B., Lavoué E., George S. 2015, November. Toward an Adaptive Gamification System for Learning Environments. - DOI
    1. Andrade G., Ramalho G., Gomes A., Corruble V. 2006. pp. 3–8. (Dynamic Game Balancing: An Evaluation of User Satisfaction).

LinkOut - more resources