Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis
- PMID: 36845650
- PMCID: PMC9938513
- DOI: 10.1007/s10055-023-00768-1
Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis
Abstract
Virtual reality (VR) shows great potential in treating and managing various mental health conditions. This includes using VR for training or rehabilitation purposes. For example, VR is being used to improve cognitive functioning (e.g. attention) among children with attention/deficit-hyperactivity disorder (ADHD). The aim of the current review and meta-analysis is to evaluate the effectiveness of immersive VR-based interventions for improving cognitive deficits in children with ADHD, to investigate potential moderators of the effect size and assess treatment adherence and safety. The meta-analysis included seven randomised controlled trials (RCTs) of children with ADHD comparing immersive VR-based interventions with controls (e.g. waiting list, medication, psychotherapy, cognitive training, neurofeedback and hemoencephalographic biofeedback) on measures of cognition. Results indicated large effect sizes in favour of VR-based interventions on outcomes of global cognitive functioning, attention, and memory. Neither intervention length nor participant age moderated the effect size of global cognitive functioning. Control group type (active vs passive control group), ADHD diagnostic status (formal vs. informal) and novelty of VR technology were not significant moderators of the effect size of global cognitive functioning. Treatment adherence was similar across groups and there were no adverse effects. Results should be cautiously interpreted given the poor quality of included studies and small sample.
Keywords: Attention; Attention deficit-hyperactivity disorder (ADHD); Children; Cognition; Memory; Virtual reality.
© The Author(s) 2023.
Conflict of interest statement
Conflict of interestThere is no conflict of interest.
Figures
Similar articles
-
Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis.JMIR Serious Games. 2024 Nov 27;12:e56918. doi: 10.2196/56918. JMIR Serious Games. 2024. PMID: 39602820 Free PMC article. Review.
-
NIRS-based neurofeedback training in a virtual reality classroom for children with attention-deficit/hyperactivity disorder: study protocol for a randomized controlled trial.Trials. 2017 Jan 24;18(1):41. doi: 10.1186/s13063-016-1769-3. Trials. 2017. PMID: 28118856 Free PMC article. Clinical Trial.
-
Effects of virtual reality technology on attention deficit in children with ADHD: A systematic review and Meta-analysis.J Affect Disord. 2025 Sep 1;384:127-134. doi: 10.1016/j.jad.2025.05.037. Epub 2025 May 7. J Affect Disord. 2025. PMID: 40345442 Review.
-
Study protocol of a randomised controlled trial of the effects of near-infrared spectroscopy neurofeedback training coupled with virtual reality technology in children with ADHD.BMJ Open. 2024 Dec 7;14(12):e093183. doi: 10.1136/bmjopen-2024-093183. BMJ Open. 2024. PMID: 39645257 Free PMC article.
-
Effects of immersive and non-immersive virtual reality-based rehabilitation training on cognition, motor function, and daily functioning in patients with mild cognitive impairment or dementia: A systematic review and meta-analysis.Clin Rehabil. 2024 Mar;38(3):305-321. doi: 10.1177/02692155231213476. Epub 2023 Nov 20. Clin Rehabil. 2024. PMID: 38289618
Cited by
-
Measuring attention of ADHD patients by means of a computer game featuring biometrical data gathering.Heliyon. 2024 Feb 23;10(5):e26555. doi: 10.1016/j.heliyon.2024.e26555. eCollection 2024 Mar 15. Heliyon. 2024. PMID: 38434359 Free PMC article.
-
Empowering Social Growth Through Virtual Reality-Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial.JMIR Serious Games. 2024 Oct 28;12:e58963. doi: 10.2196/58963. JMIR Serious Games. 2024. PMID: 39467288 Free PMC article.
-
Evaluating virtual reality technology in psychotherapy: impacts on anxiety, depression, and ADHD.Front Psychiatry. 2024 Dec 18;15:1480788. doi: 10.3389/fpsyt.2024.1480788. eCollection 2024. Front Psychiatry. 2024. PMID: 39744548 Free PMC article.
-
A naturalistic virtual reality task reveals difficulties in time-based prospective memory and strategic time-monitoring in children with ADHD.Sci Rep. 2025 Jul 9;15(1):24722. doi: 10.1038/s41598-025-08944-w. Sci Rep. 2025. PMID: 40634396 Free PMC article.
-
Exploring Immersive Multimodal Virtual Reality Training, Affective States, and Ecological Validity in Healthy Firefighters: Quasi-Experimental Study.JMIR Serious Games. 2024 Oct 24;12:e53683. doi: 10.2196/53683. JMIR Serious Games. 2024. PMID: 39446479 Free PMC article.
References
-
- Adabla S, Nabors L, Hamblin K. A scoping review of virtual reality interventions for youth with attention-deficit/hyperactivity disorder. Adv Neurodev Disord. 2021;5:304–315. doi: 10.1007/s41252-021-00207-9. - DOI
-
- American Psychiatric Association . Diagnostic and statistical manual of mental disorders. 5. Washington: American Psychiatric Association; 2013.
-
- Barba MC, Covino A, De Luca V, et al. BRAVO: a gaming environment for the treatment of ADHD. In: De Paolis LT, Bourdot P, et al., editors. Augmented reality, virtual reality, and computer graphics. Cham: Springer International Publishing; 2019. pp. 394–407.
LinkOut - more resources
Full Text Sources