Game-based learning in medical education
- PMID: 36935696
- PMCID: PMC10020233
- DOI: 10.3389/fpubh.2023.1113682
Game-based learning in medical education
Abstract
At present, medical education is rapidly evolving. Game-based learning (GBL) has been gradually used for education, and several innovations have emerged. The emergence of serious games and gamification provides alternative approaches for educators to improve the medical teaching process. Both serious games and gamification exert their education-promoting function by providing the possibility of combining learning activities such as feedback, testing, and spaced repetition with active participation and autonomy as well as positive experiences for students. Developing effective GBL modalities has the potential to bring immersive experiences for medical students and improve their study outcomes. Herein, we reviewed recent studies employing GBL in medical education, including serious games and gamification teaching. Furthermore, we also discussed the effectiveness and limitations of GBL to suggest future directions for the development and application of GBL in medical education.
Keywords: game-based learning; gamification; medical education; serious game; teaching activity.
Copyright © 2023 Xu, Luo, Zhang, Xia, Qian and Zou.
Conflict of interest statement
The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
References
Publication types
MeSH terms
LinkOut - more resources
Full Text Sources