Virtual Reality for Motor and Cognitive Rehabilitation
- PMID: 37041455
- DOI: 10.1007/7854_2023_418
Virtual Reality for Motor and Cognitive Rehabilitation
Abstract
Virtual Reality (VR) affords clinicians the ability to deliver safe, controlled, task-specific customised interventions that are enjoyable, motivating and engaging. Elements of training in VR comply with principles of learning implicated in new skill acquisition and re-learning skills post-neurological disorders. However, heterogeneity in the description of VR systems and the description and control of 'active' ingredients of interventions (like dosage, type of feedback, task specificity, etc.) have led to inconsistency in the synthesis and interpretation of evidence related to the effectiveness of VR-based interventions, particularly in post-stroke and Parkinson's Disease (PD) rehabilitation. This chapter attempts to describe VR interventions with respect to their compliance with principles of neurorehabilitation, with the goal of optimising interventions for effective training and facilitation of maximum functional recovery. This chapter also advocates using a uniform framework to describe VR systems to promote homogeneity in literature in order to help in the synthesis of evidence. An overview of the evidence revealed that VR systems are effective in mediating deficits in upper extremity, posture and gait function seen in people post-stroke and PD. Generally, interventions were more effective when they were delivered as an adjunct to conventional therapy and were customised for rehabilitation purposes, in addition to complying with principles of learning and neurorehabilitation. Although recent studies imply that their VR intervention is compliant with principles of learning, only a few explicitly describe how these principles are incorporated as 'active ingredients' of the intervention. Finally, VR interventions targeting community ambulation and cognitive rehabilitation are yet limited and therefore warrant attention.
Keywords: Cerebrovascular accidents; Cognition; Parkinson’s disease; Rehabilitation; Sensorimotor systems; Virtual reality.
© 2023. The Author(s), under exclusive license to Springer Nature Switzerland AG.
Similar articles
-
Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study.J Neuroeng Rehabil. 2017 Nov 17;14(1):119. doi: 10.1186/s12984-017-0328-9. J Neuroeng Rehabil. 2017. PMID: 29149855 Free PMC article. Clinical Trial.
-
[Virtual reality in upper extremity dysfunction: specific features of usage in acute stroke].Vopr Kurortol Fizioter Lech Fiz Kult. 2019;96(5):19-28. doi: 10.17116/kurort20199605119. Vopr Kurortol Fizioter Lech Fiz Kult. 2019. PMID: 31626156 Clinical Trial. Russian.
-
Examining the effect of virtual reality therapy on cognition post-stroke: a systematic review and meta-analysis.Disabil Rehabil Assist Technol. 2022 Jan;17(1):50-60. doi: 10.1080/17483107.2020.1755376. Epub 2020 May 2. Disabil Rehabil Assist Technol. 2022. PMID: 32363955
-
Integrating virtual reality into multidisciplinary care for Parkinson's disease: A narrative review.J Parkinsons Dis. 2025 May;15(3):459-479. doi: 10.1177/1877718X251323916. Epub 2025 Mar 16. J Parkinsons Dis. 2025. PMID: 40091411 Review.
-
What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes.J Neuroeng Rehabil. 2018 Mar 27;15(1):29. doi: 10.1186/s12984-018-0370-2. J Neuroeng Rehabil. 2018. PMID: 29587853 Free PMC article.
Cited by
-
Impact of AI-Powered Solutions in Rehabilitation Process: Recent Improvements and Future Trends.Int J Gen Med. 2024 Mar 12;17:943-969. doi: 10.2147/IJGM.S453903. eCollection 2024. Int J Gen Med. 2024. PMID: 38495919 Free PMC article. Review.
-
Do patients with neurological disorders benefit from immersive virtual reality? A scoping review on the emerging use of the computer-assisted rehabilitation environment.Eur J Phys Rehabil Med. 2024 Feb;60(1):37-43. doi: 10.23736/S1973-9087.23.08025-5. Epub 2023 Nov 16. Eur J Phys Rehabil Med. 2024. PMID: 37971719 Free PMC article.
-
Virtual Reality Applications in Neurorehabilitation: Current Panorama and Challenges.Brain Sci. 2023 May 18;13(5):819. doi: 10.3390/brainsci13050819. Brain Sci. 2023. PMID: 37239291 Free PMC article.
References
-
- Aarsland D, Batzu L, Halliday GM et al (2021) Parkinson disease-associated cognitive impairment. Nat Rev Dis Primers 7(1):47 - PubMed
-
- Aguilar-Lazcano CA, Rechy-Ramirez EJ, Hu HS, Rios-Figueroa HV, Marin-Hernandez A (2019) Interaction modalities used on serious games for upper limb rehabilitation: a systematic review. Games Health J 8(5):313–325 - PubMed
-
- Albani G, Pignatti R, Bertella L et al (2002) Common daily activities in the virtual environment: a preliminary study in parkinsonian patients. Neurol Sci 23(2):s49–s50 - PubMed
-
- Allen NE, Song J, Paul SS et al (2017) An interactive videogame for arm and hand exercise in people with Parkinson's disease: a randomized controlled trial. Parkinsonism Relat Disord 41:66–72 - PubMed
-
- Alves MLM, Mesquita BS, Morais WS, Leal JC, Satler CE, dos Santos Mendes FA (2018) Nintendo Wii™ versus Xbox Kinect™ for assisting people with Parkinson's disease. Percept Mot Skills 125(3):546–565 - PubMed
MeSH terms
LinkOut - more resources
Full Text Sources
Medical