The Dual Importance of Virtual Reality Usability in Rehabilitation: A Focus on Therapists and Patients
- PMID: 38646260
- PMCID: PMC11032731
- DOI: 10.7759/cureus.56724
The Dual Importance of Virtual Reality Usability in Rehabilitation: A Focus on Therapists and Patients
Abstract
Virtual reality (VR) has advanced in medical education and rehabilitation from basic graphical applications due to its ability to generate a virtual three-dimensional (3D) environment. This environment is mostly used to practice professional skills, plan surgery procedures, simulate surgeries, display 3D anatomy, and rehabilitate various disorders. VR has transformed the field of rehabilitation therapy by providing immersive and engaging experiences that go beyond traditional bounds, significantly improving patient care and therapeutic results. Considering the direct impact of VR on the efficacy of the treatment for both therapists and patients, its dual significance for usability and user experience cannot be overstated. The purpose of this article is to determine the synergistic association between VR accessibility and the rehabilitation process, highlighting the significance of VR technology in designing the future of rehabilitation therapy and demonstrating how advancing VR technology can improve therapeutic outcomes despite overcoming obstacles encountered during VR usage. In conclusion, VR offers a personalized, efficient, interesting, and engaging rehabilitative environment for patients, while also assisting therapists in cultivating empathy and efficiency and encouraging innovative approaches in treatment procedures.
Keywords: augmented reality (ar); rehabilitation; usability; user experience; virtual reality.
Copyright © 2024, Naqvi et al.
Conflict of interest statement
The authors have declared that no competing interests exist.
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