Editorial: Gamification, social skills and mental health promotion
- PMID: 39132314
- PMCID: PMC11310471
- DOI: 10.3389/fpsyt.2024.1441344
Editorial: Gamification, social skills and mental health promotion
Keywords: RPG; gamification; mental health promotion; serious games; social skills.
Conflict of interest statement
VO discloses his role as the CEO of Scio Education, a health education company that supports the content development of the Critical Skills Group. None of the content activities on social media are monetized. Additionally, VO and RU receive funding from Scio Education for conducting research in health education. The remaining authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
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- Editorial on the Research Topic Gamification, social skills and mental health promotion
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