Prevalence and Associated Factors of Physical Complaints Among Japanese Esports Players: A Cross-Sectional Study
- PMID: 39247047
- PMCID: PMC11380764
- DOI: 10.7759/cureus.66496
Prevalence and Associated Factors of Physical Complaints Among Japanese Esports Players: A Cross-Sectional Study
Abstract
Background In the evolving landscape of electronic sports (esports), where economic and social expectations are soaring, a critical concern has emerged in physical complaints among esports players. However, empirical insights into these complaints' prevalence and influencing factors are scarce. This study aimed to determine the prevalence of physical complaints and their association with esports activities among Japanese esports players. Methodology A web-based, cross-sectional survey encompassing 175 esports players from both professional and amateur teams in Japan was conducted. The analysis focused on 79 male participants (average age: 21.6 ± 5.6 years) with complete responses. The survey items included the esports factors about the esports title mainly play (device, career duration, playing time per day on weekdays and holidays, and the distance between the screen and the face) and physical complaints (headache, neck pain, stiff or sore shoulders, wrist pain, finger pain, lower back pain, and eye fatigue). Results A total of 49.4% reported stiff or sore shoulders, 48.1% faced eye fatigue, and 30.4% had headaches. Professionals exhibited a significantly higher likelihood of neck, wrist, and lower back pain and eye fatigue than amateurs. Age-adjusted univariate logistic regression analysis uncovered that using mainly mobile devices and being closer to the screen and face were significantly associated with neck pain, stiff or sore shoulders, lower back pain, and eye fatigue. Conclusions These results suggest that poor posture caused by using mobile devices and being closer to the screen was related to various physical complaints.
Keywords: electronic sports; musculoskeletal disease; public health; somatic symptom; video game.
Copyright © 2024, Monma et al.
Conflict of interest statement
Human subjects: Consent was obtained or waived by all participants in this study. Institute of Health and Sport Sciences, University of Tsukuba issued approval Tai 021-112. Animal subjects: All authors have confirmed that this study did not involve animal subjects or tissue. Conflicts of interest: In compliance with the ICMJE uniform disclosure form, all authors declare the following: Payment/services info: Takafumi Monma and Takashi Matsui report grants from REJECT Inc., NTT EAST Corp., and Meiji Co., Ltd. Financial relationships: All authors have declared that they have no financial relationships at present or within the previous three years with any organizations that might have an interest in the submitted work. Other relationships: All authors have declared that there are no other relationships or activities that could appear to have influenced the submitted work.
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