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. 2024 Sep 15;9(9):554.
doi: 10.3390/biomimetics9090554.

Advanced Design and Implementation of a Biomimetic Humanoid Robotic Head Based on Vietnamese Anthropometry

Affiliations

Advanced Design and Implementation of a Biomimetic Humanoid Robotic Head Based on Vietnamese Anthropometry

Nguyen Minh Trieu et al. Biomimetics (Basel). .

Abstract

In today's society, robots are increasingly being developed and playing an important role in many fields of industry. Combined with advances in artificial intelligence, sensors, and design principles, these robots are becoming smarter, more flexible, and especially capable of interacting more naturally with humans. In that context, a comprehensive humanoid robot with human-like actions and emotions has been designed to move flexibly like a human, performing movements to simulate the movements of the human neck and head so that the robot can interact with the surrounding environment. The mechanical design of the emotional humanoid robot head focuses on the natural and flexible movement of human electric motors, including flexible suitable connections, precise motors, and feedback signals. The feedback control parts, such as the neck, eyes, eyebrows, and mouth, are especially combined with artificial skin to create a human-like appearance. This study aims to contribute to the field of biomimetic humanoid robotics by developing a comprehensive design for a humanoid robot head with human-like actions and emotions, as well as evaluating the effectiveness of the motor and feedback control system in simulating human behavior and emotional expression, thereby enhancing natural interaction between robots and humans. Experimental results from the survey showed that the behavioral simulation rate reached 94.72%, and the emotional expression rate was 91.50%.

Keywords: Vietnamese anthropometry; anatomy; emotional robot; geminoid robot; humanoid robot; robotics.

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Conflict of interest statement

The authors declare no conflicts of interest.

Figures

Figure 1
Figure 1
Locations and symbols of facial landmarks. (a) is a frontal view. (b) is a lateral view.
Figure 2
Figure 2
Diagram of the neck mechanism: (a) the neck design; (b) the kinematic scheme.
Figure 3
Figure 3
Diagram of the mouth mechanism: (a) upper and (b) lower lips; (c) upper lip mechanism.
Figure 4
Figure 4
Diagram of the jaw mechanism.
Figure 5
Figure 5
Diagram of the eye mechanisms.
Figure 6
Figure 6
Diagram of the eyebrow mechanisms.
Figure 7
Figure 7
Diagram of the robotic controller.
Figure 8
Figure 8
Facial landmarks marked for size measurement: (a) facial robot; (b) facial human.
Figure 9
Figure 9
The robot design rendered in software with different views with (a) being an isometric view, (b) being a front view, and (c) being a side view, and back view.
Figure 10
Figure 10
Actual humanoid robot: (a) the robot without artificial skin; (b) the connection with artificial skin and costumes to give the robot a human-like appearance.

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