Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
. 2024 Aug 31;14(9):894.
doi: 10.3390/brainsci14090894.

A Machine Learning Approach to Classifying EEG Data Collected with or without Haptic Feedback during a Simulated Drilling Task

Affiliations

A Machine Learning Approach to Classifying EEG Data Collected with or without Haptic Feedback during a Simulated Drilling Task

Michael S Ramirez Campos et al. Brain Sci. .

Abstract

Artificial Intelligence (AI), computer simulations, and virtual reality (VR) are increasingly becoming accessible tools that can be leveraged to implement training protocols and educational resources. Typical assessment tools related to sensory and neural processing associated with task performance in virtual environments often rely on self-reported surveys, unlike electroencephalography (EEG), which is often used to compare the effects of different types of sensory feedback (e.g., auditory, visual, and haptic) in simulation environments in an objective manner. However, it can be challenging to know which aspects of the EEG signal represent the impact of different types of sensory feedback on neural processing. Machine learning approaches offer a promising direction for identifying EEG signal features that differentiate the impact of different types of sensory feedback during simulation training. For the current study, machine learning techniques were applied to differentiate neural circuitry associated with haptic and non-haptic feedback in a simulated drilling task. Nine EEG channels were selected and analyzed, extracting different time-domain, frequency-domain, and nonlinear features, where 360 features were tested (40 features per channel). A feature selection stage identified the most relevant features, including the Hurst exponent of 13-21 Hz, kurtosis of 21-30 Hz, power spectral density of 21-30 Hz, variance of 21-30 Hz, and spectral entropy of 13-21 Hz. Using those five features, trials with haptic feedback were correctly identified from those without haptic feedback with an accuracy exceeding 90%, increasing to 99% when using 10 features. These results show promise for the future application of machine learning approaches to predict the impact of haptic feedback on neural processing during VR protocols involving drilling tasks, which can inform future applications of VR and simulation for occupational skill acquisition.

Keywords: electroencephalography (EEG); haptic feedback; machine learning; simulations.

PubMed Disclaimer

Conflict of interest statement

The authors declare no conflicts of interest.

Figures

Figure 1
Figure 1
Diagram of the experimental flow for application of the machine learning algorithms to the EEG data.
Figure 2
Figure 2
Novint Falcon device covered by a 3D printed drill shape for drilling simulation (similar figure appears in Grant, 2019).
Figure 3
Figure 3
Simulation scenes and experimental protocol for data collection. (A) Side view was only observable during the familiarization trials. (B) The front view was displayed during all experimental trials. (C) Experimental design. (Panels A and B are screen shots of drill with similar figures in https://www.mdpi.com/2076-3425/10/1/21, accessed on 20 August 2024).
Figure 4
Figure 4
Score of the top 20 most relevant features according to MRMR. Maximum score of 100.
Figure 5
Figure 5
Topographic map of the most relevant features and frequency bands. Colors close to red represent high mean values (close to 1), and colors close to dark blue represent low mean values (close to 0).

References

    1. Cano Porras D., Sharon H., Inzelberg R., Ziv-Ner Y., Zeilig G., Plotnik M. Advanced virtual reality-based rehabilitation of balance and gait in clinical practice. Ther. Adv. Chronic Dis. 2019;10:204062231986837. doi: 10.1177/2040622319868379. - DOI - PMC - PubMed
    1. Engelbrecht H., Lindeman R.W., Hoermann S. A SWOT Analysis of the Field of Virtual Reality for Firefighter Training. Front. Robot. AI. 2019;6:101. doi: 10.3389/frobt.2019.00101. - DOI - PMC - PubMed
    1. Høeg E.R., Povlsen T.M., Bruun-Pedersen J.R., Lange B., Nilsson N.C., Haugaard K.B., Faber S.M., Hansen S.W., Kimby C.K., Serafin S. System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis. Front. Virtual Real. 2021;2:647993. doi: 10.3389/frvir.2021.647993. - DOI
    1. Jaunzems K., Green L., Leith D. Tracing Behind the Image. Brill; Buckinghamshire, UK: 2020. Virtual Reality Training for Workers in High-Risk Occupations. - DOI
    1. Matijević V., Šečić A., Mašić Fabac V., Sunić M., Kolak Z., Znika M. Virtual reality in rehabilitation and therapy. Acta Clin. Croat. 2013;52:453–457. - PubMed

LinkOut - more resources