Game-Based Learning in Neuroscience: Key Terminology, Literature Survey, and How To Guide to Create a Serious Game
- PMID: 39359316
- PMCID: PMC11446165
- DOI: 10.1212/NE9.0000000000200103
Game-Based Learning in Neuroscience: Key Terminology, Literature Survey, and How To Guide to Create a Serious Game
Abstract
Game-based learning (GBL) has emerged as a promising approach to engage students and promote deep learning in a variety of educational settings. Neurology and neuroscience are complex fields that require an understanding of intricate neural structures and their functional roles. GBL can support the acquisition and application of such knowledge. In this article, we give an overview of the current state of GBL in neuroscience education. First, we review the language of gaming, establishing conceptual definitions for game elements, gamification, serious games, and GBL. Second, we discuss a literature review of games in the educational literature for adult learners involved in neuroscience. Third, we review available games intended for neuroscience education. Finally, we share tips for educators interested in developing their own educational games. By leveraging the unique features of games, including interactivity, feedback, and immersive experiences, educators and learners can engage with complex neuroscience concepts in a fun, engaging, and effective way.
© 2023 American Academy of Neurology.
Conflict of interest statement
S.L. Edwards reports no disclosures. E. Gantwerker is a paid employee and executive officer at Level Ex that makes medical video games that are free to download and play. Level Ex also works with partners and clients in a sponsorship capacity including societies, organizations, grant funders, and industry (pharma and med device). Micahel Cosimini is the creator of Empiric and receives a portion of its sales. A.L. Christy is the creator of Endowed Chairs Neurology, Endowed Chairs Pediatrics, and receives a portion of their sales in store credit at The Game Crafter. A.W. Kaur is the author of Signal and receives a portion of its sales. A.K. Helms is the author of Stroke of Genius and receives a portion of its sales. M. Stiver is the creator of Cranial Nerve Cards and receives a portion of its sales on The Game Crafter. Z. London is the author of The Lesion: Charcot's Tournament, The Plexus, Cranial Vault, Foramina, and Endowed Chairs, and receives a portion of their sales in store credit at The Game Crafter. Go to Neurology.org/NE for full disclosures.
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