Stroke survivor and caregiver experiences of virtual reality gaming to promote social participation: A qualitative study
- PMID: 39693334
- PMCID: PMC11654930
- DOI: 10.1371/journal.pone.0315826
Stroke survivor and caregiver experiences of virtual reality gaming to promote social participation: A qualitative study
Abstract
Background: Virtual reality (VR) gaming is a promising technology that can be applied in stroke rehabilitation to increase survivors' social engagement, though its optimal usage and effects on stroke recovery are not fully understood. This qualitative study aimed to investigate stroke survivors' and caregivers' perspectives of VR-based gaming rehabilitation modules for supporting post-stroke recovery and social participation.
Methods: Twenty-eight participants (18 stroke survivors and 10 caregivers) were recruited through purposive sampling from acute hospitals in Hong Kong. Two rounds of semi-structured interviews were carried out, with the first round exploring participants' previous knowledge of VR, views about its relevance to stroke rehabilitation, and expected benefits. The second round of interviews was conducted immediately post-intervention to investigate participants' experience, satisfaction, and areas for improvement. Resulting data were thematically analysed.
Results: Most participants were female (75%) with secondary education or above (82%). For stroke survivors, the average duration since stroke was 9.39 (SD = 10.48) years and most were first-time survivors (89%). Main themes identified included (1) Shift in attitudes towards VR technology; (2) Perceptions of VR effectiveness; and (3) Practical drawbacks and design recommendations. Participants reported positive experiences with the VR-based gaming modules, including increased confidence in mobility and heightened awareness regarding outdoor safety and accessibility. Despite concerns regarding hygiene and discomfort with gaming equipment, participants found VR gaming to be engaging and conducive to their recovery.
Conclusion: The VR-based gaming modules were well-received by survivors and their caregivers and considered as an appealing and useful method of post-stroke rehabilitation. Improvements in survivors' attitudes towards VR technology, and self-observed benefits to their physical and psychosocial health, were noted. Areas for optimisation included expansion of game length and contents, options for alternative gaming equipment, and enhanced design elements.
Copyright: © 2024 Lo et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Conflict of interest statement
The authors have declared that no competing interests exist.
Similar articles
-
Effects of a social participation-focused virtual reality intervention for community-dwelling stroke survivors with physical disabilities: a randomised controlled trial protocol.BMJ Open. 2022 Jul 5;12(7):e061069. doi: 10.1136/bmjopen-2022-061069. BMJ Open. 2022. PMID: 35790329 Free PMC article.
-
Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults.Disabil Rehabil Assist Technol. 2024 Oct;19(7):2602-2614. doi: 10.1080/17483107.2023.2295946. Epub 2023 Dec 26. Disabil Rehabil Assist Technol. 2024. PMID: 38146956
-
Survivors of chronic stroke - participant evaluations of commercial gaming for rehabilitation.Disabil Rehabil. 2016 Oct;38(21):2144-52. doi: 10.3109/09638288.2015.1114155. Epub 2016 Jan 5. Disabil Rehabil. 2016. PMID: 26728133
-
Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis.Arch Phys Med Rehabil. 2020 May;101(5):885-896. doi: 10.1016/j.apmr.2019.10.195. Epub 2019 Dec 7. Arch Phys Med Rehabil. 2020. PMID: 31821799
-
What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review.J Neuroeng Rehabil. 2019 Jun 27;16(1):79. doi: 10.1186/s12984-019-0546-4. J Neuroeng Rehabil. 2019. PMID: 31248439 Free PMC article.
Cited by
-
Virtual reality-based rehabilitation experience of stroke survivors: a meta-synthesis of qualitative studies.Front Public Health. 2025 Jul 24;13:1566813. doi: 10.3389/fpubh.2025.1566813. eCollection 2025. Front Public Health. 2025. PMID: 40777652 Free PMC article.
References
-
- Saposnik G, Levin M, Stroke Outcome Research Canada (SORCan) Working Group. Virtual reality in stroke rehabilitation. Stroke. 2011; 42:1380–1386. - PubMed
-
- Chen J, Or CK, Chen T. Effectiveness of using virtual reality–supported exercise therapy for upper extremity motor rehabilitation in patients with stroke: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2022; 24:e24111. doi: 10.2196/24111 - DOI - PMC - PubMed
MeSH terms
LinkOut - more resources
Full Text Sources
Medical