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Review
. 2025 Jan 11;22(1):93.
doi: 10.3390/ijerph22010093.

Digital Educational Escape Rooms for Providing Knowledge on Stress Management and Health Promotion for Students-A Rapid Review and Pilot Study

Affiliations
Review

Digital Educational Escape Rooms for Providing Knowledge on Stress Management and Health Promotion for Students-A Rapid Review and Pilot Study

Joanna Albrecht et al. Int J Environ Res Public Health. .

Abstract

The impact of stress on students' well-being and academic success is tremendous. This paper addresses the issue of balancing stress with the realm of a digital educational escape room (deER). This article demonstrates how a deER can serve as a means of providing knowledge on stress management and health promotion for university students. The objective was twofold-to explore the state of research regarding deERs in stress management and health promotion for students and to investigate the user experience and acceptance of a deER prototype. The methodology combines a rapid literature review and the conceptual as well as technical development of the deER prototype. Additionally, pilot testing was conducted in alignment with relevant theory. The rapid review included four publications meeting the inclusion criteria. Data for deER prototype testing were collected from students at the University of Siegen (first Bachelor's and Master's degree). The pilot study results (n = 4 participants) indicated that deER education on coping strategies, which incorporates mindfulness exercises, increases productivity and is considered helpful for stress management. This suggests that deERs can provide enjoyable and effective support for students in acquiring personal stress management strategies, potentially enhancing health promotion at universities. However, larger, more diverse studies are needed to fully assess their feasibility and integration into university structures.

Keywords: digital game-based learning; health promotion; online escape room.

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Conflict of interest statement

The authors declare that there are no conflicts of interest.

Figures

Figure 1
Figure 1
Search string for PubMed.
Figure 2
Figure 2
The short form of the UEQ-S [28].
Figure 3
Figure 3
PRISMA flowchart.
Figure 4
Figure 4
Simplified representation of the linear game logic of the deER.
Figure 5
Figure 5
Excerpt level 1—Collect clocks and obtain information.
Figure 6
Figure 6
Excerpt level 1—Prioritize unimportant and important tasks.
Figure 7
Figure 7
Excerpt level 2—Collect index cards with information on coping with stress.
Figure 8
Figure 8
Excerpt level 2—Obtain information on internal university offers.
Figure 9
Figure 9
Results of the UEQ-S (n = 4).
Figure 10
Figure 10
Results regarding intention to use a deER (n = 4).

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