Integrating virtual reality into multidisciplinary care for Parkinson's disease: A narrative review
- PMID: 40091411
- DOI: 10.1177/1877718X251323916
Integrating virtual reality into multidisciplinary care for Parkinson's disease: A narrative review
Abstract
Parkinson's disease (PD) is a neurodegenerative disorder characterized by both motor and non-motor symptoms, significantly impacting patients' functionality and quality of life. Clinical exercise, as part of a multidisciplinary approach, is gaining a crucial role in PD management. Goal-based exercises, combining physical activity with cognitive tasks, external feedback and cues, motor sequencing strategies and dual-tasking may enhance motor learning processes and guide physiotherapy programs.Virtual reality (VR) and exergaming have also emerged as promising tools in PD rehabilitation, offering challenging activities in multisensory environments. They provide intensive and repetitive training, augmented feedback, and tailored exercises in highly interactive and enriched environments. Clinical studies have presented promising results in people with PD, supported by neuroimaging studies showing distinct brain activation patterns post-VR training. However, heterogeneity in study design and lack of standardized characterization of VR systems hinder further application in PD rehabilitation.In this review, we appraise the distinguishing features between different VR systems, highlight VR-related motor and cognitive training in PD and explore how VR interventions are aligned with principles of neuroplasticity and motor learning in PD.
Keywords: Parkinson's disease; clinical exercise; exergaming; physiotherapy; virtual reality.
Plain language summary
Parkinson's disease (PD) is a brain disorder characterized by motor and non-motor symptoms, significantly impacting patients’ quality of life. Exercise, along with other treatments, is a crucial element in the management of the disease. Specific exercises that focus on daily activities and that incorporate cognitive tasks and multitasking are the basis of rehabilitation programs. Virtual reality (VR) and exergaming are methods that offer challenging activities in immersive environments, providing intense and repetitive training, with important feedback and personalized exercises in a enticing setting. Although studies have shown positive results, there are still no recommendations for their implementation in clinical practice. This review summarizes VR applications in PD rehabilitation, exploring less known aspects of these interventions and hopefully providing guidance for future research and contributing to find the appropriate place of VR in physiotherapy.
Conflict of interest statement
Declaration of conflicting interestsThe authors declared the following potential conflicts of interest with respect to the research, authorship, and/or publication of this article: JJF is an Editorial Board Member of this journal but was not involved in the peer-review process of this article nor had access to any information regarding its peer-review.The remaining authors declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
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