Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
. 2025;29(1):38.
doi: 10.1007/s10055-025-01106-3. Epub 2025 Feb 8.

Experiential learning through virtual reality by-proxy

Affiliations

Experiential learning through virtual reality by-proxy

Nicola Veitch et al. Virtual Real. 2025.

Abstract

Virtual reality (VR) is increasingly being used as a teaching and learning tool, however scaling this technology is difficult due to technological and cost considerations. An alternative approach that helps to address these problems is VR-by-proxy, where teaching takes place within a VR environment that is controlled by one lecturer and broadcast to students online. This allows the content to be accessed without specialist equipment while still offering an immersive and interactive experience. Taking advantage of the enforced move to online learning during the COVID-19 pandemic, this study evaluates the implementation of a novel VR-by-proxy disease diagnostic laboratory VR simulation within an undergraduate life sciences course in a higher education setting. Student participants were randomly allocated into two groups: the test group, who took part in a VR-by-proxy lesson; and a control group, who worked with interactive online lab manual material. We assessed improvement in learning and enjoyment through questionnaires before and after these tasks and collected qualitative data on student attitudes towards VR through focus groups. Our results indicate that although there is no observable difference in learning outcomes between the two groups, students in the test group reported an improved learning experience, confidence and enjoyment of learning. In our focus groups, confidence was understood in two ways by participants: firstly, as 'understanding' of the various steps involved in conducting a quantitative polymerase chain reaction experiment and secondly as a more general 'familiarity' with the laboratory setting. This study adds to the growing body of research into the effectiveness of VR for learning and teaching, highlighting that VR-by-proxy may provide many of the same benefits.

Supplementary information: The online version contains supplementary material available at 10.1007/s10055-025-01106-3.

Keywords: Educational research; Microbiology; Practical skills; Remote learning; Student experience; Virtual reality; qPCR.

PubMed Disclaimer

Conflict of interest statement

Conflict of interestThe following authors have a revenue sharing agreement with the University of Glasgow with respect to commercial income that the University may receive from the Edify VR commercial product, which includes the Disease Diagnostic VR learning environment: NV, CD, PS, ST, LM, AE, FM, NM. At the time of the study, Dr Nathan Kirkwood worked with the company Edify. There are no non-financial interests.

Figures

Fig. 1
Fig. 1
The disease diagnostics laboratory virtual environment. The experimental workflow to set up a qPCR experiment (A) and user views of the environment and available equipment (BD)
Fig. 2
Fig. 2
The online moodle lab manual workflow for both the VR-test group and the control group. Differences in tasks completed by the two groups are indicated
Fig. 3
Fig. 3
Schematic illustration of the study workflow for both groups
Fig. 4
Fig. 4
Distribution of learning outcomes index by test group
Fig. 5
Fig. 5
Distribution of the learning experience index by group
Fig. 6
Fig. 6
Distribution of learning confidence index by group
Fig. 7
Fig. 7
Distribution of enjoyment by group

References

    1. Al-Elq AH (2010) Simulation-based medical teaching and learning. J Fam Community Med 17(1):35–40 - PMC - PubMed
    1. Alhalabi W (2016) Virtual reality systems enhance students’ achievements in engineering education. Behav Inf Technol 35(11):919–925
    1. Basheti IA, Assaraira TY, Obeidat NM, Al-Abed Al-Haq F, Refai M (2023) Assessing anxiety and depression among students post-COVID-19: exploring associating factors. Psychol Res Behav Manag 16:1797–1810 - PMC - PubMed
    1. Braun V, Clarke V (2021) Thematic analysis. American Psychological Association
    1. Burns T, Köste F (2016) Governing education in a complex world. OECD Publishing, Paris

LinkOut - more resources