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. 2025 Apr 8;20(4):e0318688.
doi: 10.1371/journal.pone.0318688. eCollection 2025.

Virtual Reality experiments in the field

Affiliations

Virtual Reality experiments in the field

Maria Alejandra Quirós-Ramírez et al. PLoS One. .

Abstract

Virtual Reality (VR) has paved its way into experimental psychology due to its capacity to realistically simulate real-world experiences in a controlled way. Theoretically, this technology opens the possibility to conduct experiments anywhere in the world using consumer hardware (e.g. mobile-VR). This would allow researchers to access large scale, heterogeneous samples and to conduct experiments in the field in cases where social distancing is required - e.g. during the COVID-19 pandemic. Here, we investigate the feasibility of carrying VR experiments in the field using mobile-VR through a stress inductive (public speaking task) and a relaxation (nature) task and contrast them with results in the laboratory (HTC Vive and mobile-VR). The first experiment employed a 2 (device: HTC Vive Pro (HMD) versus Wearality Sky VR smartphone adapter) x 3 (audience: 'none', 'attentive', 'inattentive') between-subjects design. Thirty-four participants took part in the experiment and completed a public speaking task. No significant difference was detected in participants' sense of presence, cybersickness, or stress levels. In the second experiment, using an inexpensive Google Cardboard smartphone adapter a 3 (between: device setting) x 2 (within: task) mixed-design was employed. Sixty participants joined the experiment, and completed a public speaking and a nature observation task. No significant difference in participants' sense of presence, cybersickness, perceived stress and relaxation were detected. Taken together, our results provide initial evidence supporting the feasibility and validity of using mobile VR in specific psychological field experiments, such as stress induction and relaxation tasks, conducted in the field. We discuss challenges and concrete recommendations for using VR in field experiments. Future research is needed to evaluate its applicability across a broader range of experimental paradigms.

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Conflict of interest statement

The authors have declared that no competing interests exist.

Figures

Fig 1
Fig 1. Google cardboard.
Low-cost Virtual Reality smartphone adapter made out of cardboard, which can be purchased as a pre-manufactured viewer or built by users following specifications published by Google.
Fig 2
Fig 2. Public speaking VR experience.
The participant stands in front of the lectern, which has the talking points for the impromptu speech.
Fig 3
Fig 3. HTC Vive Pro headset and wearality sky.
(A) HTC Vive Pro headset, (B) Wearality Sky, smartphone VR adapter.
Fig 4
Fig 4. Procedure Overview for Experiment 1 (Chronological Order).
HR: heart rate, VAS: Visual Analogue Scale.
Fig 5
Fig 5. Course of the Heart Rate (HR).
Course of the mean HR in beats per minute (bpm) per experimental interval (T0T7).
Fig 6
Fig 6. Course of the Heart Rate (HR) for factor device.
Course of the mean HR in beats per minute (bpm) per experimental interval (T0T7) and factor device.
Fig 7
Fig 7. Still shot of the nature 360° video selected for Experiment 2 as second VE.
Fig 8
Fig 8. Course of the perceived stress per condition for the public speaking task.
Fig 9
Fig 9. Mean presence ratings per subscale and condition for the public speaking task.
Fig 10
Fig 10. Course of perceived negative affect per condition for the nature task.
Fig 11
Fig 11. Course of perceived positive affect per condition for the nature task.
Fig 12
Fig 12. Mean presence ratings per subscale and condition for the nature task.
Fig 13
Fig 13. Individual SUS ratings per participant per task and condition.

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