Evaluation of a Curriculum-Based Nutrition Education Intervention Protocol in Elementary Schools: Nonrandomized Feasibility Study
- PMID: 40237654
- PMCID: PMC12016673
- DOI: 10.2196/69242
Evaluation of a Curriculum-Based Nutrition Education Intervention Protocol in Elementary Schools: Nonrandomized Feasibility Study
Abstract
Background: Improving children's food literacy through school-based interventions can support developing healthy eating habits. However, teachers lack appropriate resources, time, and training to provide nutrition education in schools. Serious games, which are games designed for a purpose other than entertainment, have been demonstrated to improve children's food literacy and dietary intake and can address the barriers teachers face in providing nutrition education. Foodbot Factory (Arcand Lab) is a nutrition education intervention that is aligned with curricula and uses a serious game to provide nutrition education to students. Further evidence is needed to understand how serious games, including Foodbot Factory, can be researched in schools to support nutrition education.
Objective: The objective of this study was to evaluate the feasibility of a research study protocol that implements the curriculum-based nutrition education intervention Foodbot Factory into a real-world classroom setting. The evaluation of the protocol included study processes, resources, and management feasibility outcomes, as well as a preliminary assessment of scientific outcomes relevant to the intervention.
Methods: A nonrandomized study determined the feasibility of intervention implementation. Grade 4 and 4/5 classrooms were assigned to have nutrition education lessons for 5 days with either the Foodbot Factory or a control intervention. Outcomes were assessed in 4 feasibility domains of study processes (eg, recruitment and attrition rates), resources (eg, time taken to deliver the intervention), and management (eg, challenges with intervention delivery), and a preliminary assessment of scientific outcomes pertaining to the acceptability and impacts of the interventions. These outcomes were captured in semistructured field notes completed by study staff and a Nutrition Attitudes and Knowledge questionnaire and acceptability questionnaire completed by participants. Data were analyzed descriptively and using a paired t test to assess within-group changes in nutrition knowledge.
Results: In total, 4 classrooms participated in the feasibility study, with varying recruitment rates for schools (3/20, 15%), classrooms (4/4, 100%), parents (54/102, 53%), and children (49/54, 91%). The time required to implement the research protocol, including data collection and lesson plans, was sufficient and management of the intervention implementation was overall successful. Some challenges were experienced with classroom management during data collection, specifically with electronic data collection. After the intervention, participants reported a positive affective experience (26/41, 63%) and learning something new about healthy eating (31/41, 76%). Participants in both study groups improved their nutrition knowledge, but the changes were not statistically significant. The Foodbot Factory group had a statistically significant improvement in their knowledge of vegetables and fruit (P=.04) and protein foods (P=.03).
Conclusions: These findings indicate that the study protocol is feasible to implement and evaluate Foodbot Factory in a representative sample with select modifications to improve recruitment and data collection procedures.
Keywords: children; feasibility; food literacy; nutrition education; school nutrition intervention; serious games.
© Jacqueline Marie Brown, Nicholas Rita, Beatriz Franco-Arellano, Ann LeSage, Joanne Arcand. Originally published in JMIR Formative Research (https://formative.jmir.org).
Conflict of interest statement
Figures
Similar articles
-
Efficacy of the Foodbot Factory digital curriculum-based nutrition education intervention in improving children's nutrition knowledge, attitudes and behaviours in elementary school classrooms: protocol for a cluster randomised controlled trial.BMJ Open. 2025 Jan 28;15(1):e092426. doi: 10.1136/bmjopen-2024-092426. BMJ Open. 2025. PMID: 39880422 Free PMC article.
-
Co-Design and Refinement of Curriculum-Based Foodbot Factory Intervention to Support Elementary School Nutrition Education.Nutrients. 2024 Nov 2;16(21):3769. doi: 10.3390/nu16213769. Nutrients. 2024. PMID: 39519601 Free PMC article.
-
Optimizing Child Nutrition Education With the Foodbot Factory Mobile Health App: Formative Evaluation and Analysis.JMIR Form Res. 2020 Apr 17;4(4):e15534. doi: 10.2196/15534. JMIR Form Res. 2020. PMID: 32301743 Free PMC article.
-
A systematic review of mobile device use in the primary school classroom and impact on pupil literacy and numeracy attainment: A systematic review.Campbell Syst Rev. 2024 Jun 20;20(2):e1417. doi: 10.1002/cl2.1417. eCollection 2024 Jun. Campbell Syst Rev. 2024. PMID: 38911050 Free PMC article. Review.
-
Healthy eating interventions delivered in early childhood education and care settings for improving the diet of children aged six months to six years.Cochrane Database Syst Rev. 2023 Jun 12;6(6):CD013862. doi: 10.1002/14651858.CD013862.pub2. Cochrane Database Syst Rev. 2023. Update in: Cochrane Database Syst Rev. 2023 Aug 22;8:CD013862. doi: 10.1002/14651858.CD013862.pub3. PMID: 37306513 Free PMC article. Updated. Review.
References
MeSH terms
LinkOut - more resources
Full Text Sources
Miscellaneous