Factors Influencing Virtual Reality as a Distraction Tool for Venipuncture in Children: Observational Pilot Feasibility Study
- PMID: 40403100
- PMCID: PMC12121680
- DOI: 10.2196/66656
Factors Influencing Virtual Reality as a Distraction Tool for Venipuncture in Children: Observational Pilot Feasibility Study
Abstract
Background: Virtual reality (VR) is increasingly used as a distraction tool for painful procedures in children. Studies have shown variable benefit but have not identified factors to maximize utility.
Objective: This study aimed to undertake a feasibility study to investigate factors influencing virtual reality headset (VRH) utility for venipuncture and cannulation.
Methods: Children admitted as inpatients were recruited and given a VRH during anticipated venipuncture or cannulation. Feedback from participants, parents, and operators was obtained through questionnaires and the Wong-Baker Faces Scale (WBFS).
Results: Thirteen children of a target 32 (41%), aged a median of 7 (range 5-12) years, were recruited to the study; 9 (69%) parents and 7 (54%) participants reported a positive VR experience, found VRH comfortable, and wanted repeat application for future venisection or cannulation. However, patient recruitment was suboptimal at 41% (binomial 95% CI 24%-59%) of the target, as busy operators undertaking venisection or cannulation on eligible patients were unable to spare time for VRH use during the COVID-19 pandemic. The preprocedure time spent with VRH was associated with participants' positive experience of VR distraction (median 15, IQR 2.5-50 vs 180, IQR 120-450) seconds (P=.02). Five (38.4%) participants removed the VRH prior to procedure; these were relatively young compared to those who continued VRH (median 6, IQR 5.00-7.00 vs 10, IQR 6.75-12.00 years), suggesting better acceptance of VR in older children. There was no significant difference in WBFS pain ratings before (median 0, IQR 0-10) or after the procedure (median 0, IQR 0-6), with many children choosing 0 ("no hurt") at initial assessment. By contrast, parent and doctor or phlebotomist responses indicated that VR reduced pain and anxiety (n=9, 69%), in agreement with participant perception (n=7, 54%; Cohen κ=0.68).
Conclusions: VR as a distraction tool in children is influenced by age and preprocedure familiarity, suggesting that the optimal use is in older children with greater cognitive and emotional maturity. Multidimensional feedback from participants, parents, and investigators should be obtained to test the true efficacy of VR in future studies.
Keywords: VR; VR headset; cannulation; children; computer-generated simulations; digital environments; digital worlds; head-mounted display; inpatients; pain; pediatric care; phlebotomy; questionnaires; simulations; venipuncture; virtual environments; virtual reality; virtual tour.
© Chris Worth, Leyi Yang, Catherine Fullwood, Indraneel Banerjee. Originally published in JMIR Serious Games (https://games.jmir.org).
Conflict of interest statement
Similar articles
-
Virtual Reality Distraction Is No Better Than Simple Distraction Techniques for Reducing Pain and Anxiety During Pediatric Orthopaedic Outpatient Procedures: A Randomized Controlled Trial.Clin Orthop Relat Res. 2024 May 1;482(5):854-863. doi: 10.1097/CORR.0000000000002889. Epub 2023 Nov 8. Clin Orthop Relat Res. 2024. PMID: 37939199 Free PMC article. Clinical Trial.
-
Virtual reality hypnosis for needle-related procedural pain and fear management in children: a non-inferiority randomized trial.Eur J Pediatr. 2023 Oct;182(10):4421-4430. doi: 10.1007/s00431-023-05116-8. Epub 2023 Jul 24. Eur J Pediatr. 2023. PMID: 37486409 Clinical Trial.
-
The Effect of Three Different Methods on Venipuncture Pain and Anxiety in Children: Distraction Cards, Virtual Reality, and Buzzy® (Randomized Controlled Trial).J Pediatr Nurs. 2021 May-Jun;58:e54-e62. doi: 10.1016/j.pedn.2021.01.001. Epub 2021 Jan 21. J Pediatr Nurs. 2021. PMID: 33485746 Clinical Trial.
-
Virtual reality distraction for acute pain in children.Cochrane Database Syst Rev. 2020 Oct 22;10(10):CD010686. doi: 10.1002/14651858.CD010686.pub2. Cochrane Database Syst Rev. 2020. PMID: 33089901 Free PMC article.
-
Effects of Virtual Reality-Based Distraction of Pain, Fear, and Anxiety During Needle-Related Procedures in Children and Adolescents.Front Psychol. 2022 Apr 19;13:842847. doi: 10.3389/fpsyg.2022.842847. eCollection 2022. Front Psychol. 2022. PMID: 35519646 Free PMC article.
References
-
- Buche H, Michel A, Blanc N. Use of virtual reality in oncology: from the state of the art to an integrative model. Front Virtual Real. 2022 Aug 4;3:894162. doi: 10.3389/frvir.2022.894162. doi. - DOI
-
- Czech O, Rutkowski S, Kowaluk A, Kiper P, Malicka I. Virtual reality in chemotherapy support for the treatment of physical functions, fear, and quality of life in pediatric cancer patients: a systematic review and meta-analysis. Front Public Health. 2023;11:1039720. doi: 10.3389/fpubh.2023.1039720. doi. Medline. - DOI - PMC - PubMed
-
- Fabricant PD, Gross PW, Mackie AT, et al. Virtual reality distraction is no better than simple distraction techniques for reducing pain and anxiety during pediatric orthopaedic outpatient procedures: a randomized controlled trial. Clin Orthop Relat Res. 2024 May 1;482(5):854–863. doi: 10.1097/CORR.0000000000002889. doi. Medline. - DOI - PMC - PubMed
LinkOut - more resources
Full Text Sources