Skip to main page content
U.S. flag

An official website of the United States government

Dot gov

The .gov means it’s official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Access keys NCBI Homepage MyNCBI Homepage Main Content Main Navigation
Review
. 2025 May 13;25(10):3080.
doi: 10.3390/s25103080.

Virtual Reality: A New Frontier of Physical Rehabilitation

Affiliations
Review

Virtual Reality: A New Frontier of Physical Rehabilitation

Alessandro Capriotti et al. Sensors (Basel). .

Abstract

Immersive virtual reality (VR) technology has enhanced the field of physical rehabilitation by offering a novel approach to motor recovery and serving as an effective assessment tool. It enables the simulation of various actions, including activities of daily living, within immersive, safe, and controlled environments. Although numerous studies have examined the efficacy of immersive VR for upper limb motor recovery in patients with various conditions, this review aimed to summarize current evidence, highlight benefits and limitations, and provide directions for future research. The review was conducted following PRISMA guidelines. Studies involving individuals over 18 years old with stroke, Parkinson's disease, amputation, or fibromyalgia were included. The findings demonstrate improvements in strength, dexterity, range of motion, and coordination. Additional benefits included enhanced neuroplasticity and pain reduction. Immersive VR-based exercise sessions were often perceived as more enjoyable and engaging, and less complex, than conventional therapy. The technology proved to be safe, adaptable across age groups, and customizable. Furthermore, the integration of immersive VR into telerehabilitation programs improved accessibility for both patients and healthcare providers. However, not all populations may benefit equally from this method due to variability in disease severity and the presence of comorbidities.

Keywords: adult; elder; immersive virtual reality; physical rehabilitation; upper limb.

PubMed Disclaimer

Conflict of interest statement

The authors declare no conflicts of interest. The funders had no role in the design of the study; in the collection, analyses, or interpretation of data; in the writing of the manuscript; or in the decision to publish the results.

Figures

Figure 1
Figure 1
PRISMA flow diagram.

References

    1. Pournajaf S., Morone G., Goffredo M., Bonaiuti D., Franceschini M., Pournajaf S. Realtà Virtuale Applicata Alla Riabilitazione: Evidenze Cliniche e Prospettive Future. G. Ital. Med. Riabil. 2021;35:30–42.
    1. Elor A., Teodorescu M., Kurniawan S. Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation. ACM Trans. Access. Comput. 2018;11:20. doi: 10.1145/3265755. - DOI
    1. Fedrizzi E. Approccio del Gipci Alla Riabilitazione del Bambino con Paralisi Cerebrale Storia Naturale ed Esperienze di Intervento Basate Sulle Neuroscienze. 1st ed. FrancoAngeli; Milan, Italy: 2019.
    1. Bourdin P., Martini M., Sanchez-Vives M.V. Altered Visual Feedback from an Embodied Avatar Unconsciously Influences Movement Amplitude and Muscle Activity. Sci. Rep. 2019;9:19747. doi: 10.1038/s41598-019-56034-5. - DOI - PMC - PubMed
    1. Kokkinara E., Slater M. Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on a Virtual Body Ownership Illusion. Perception. 2014;43:43–58. doi: 10.1068/p7545. - DOI - PubMed

LinkOut - more resources