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. 2025 Jul 4;15(7):721.
doi: 10.3390/brainsci15070721.

Perceptual Decision Efficiency Is Modifiable and Associated with Decreased Musculoskeletal Injury Risk Among Female College Soccer Players

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Perceptual Decision Efficiency Is Modifiable and Associated with Decreased Musculoskeletal Injury Risk Among Female College Soccer Players

Gary B Wilkerson et al. Brain Sci. .

Abstract

Background: Prevention and clinical management of musculoskeletal injuries have historically focused on the assessment and training of modifiable physical factors, but perceptual decision-making has only recently been recognized as a potentially important capability. Immersive virtual reality (VR) systems can measure the speed, accuracy, and consistency of body movements corresponding to stimulus-response instructions for the completion of a forced-choice task. Methods: A cohort of 26 female college soccer players (age 19.5 ± 1.3 years) included 10 players who participated in a baseline assessment, 10 perceptual-response training (PRT) sessions, a post-training assessment that preceded the first soccer practice, and a post-season assessment. The remaining 16 players completed an assessment prior to the team's first pre-season practice session, and a post-season assessment. The assessments and training sessions involved left- or right-directed neck rotation, arm reach, and step-lunge reactions to 40 presentations of different types of horizontally moving visual stimuli. The PRT program included 4 levels of difficulty created by changes in initial stimulus location, addition of distractor stimuli, and increased movement speed, with ≥90% response accuracy used as the criterion for training progression. Perceptual latency (PL) was defined as the time elapsed from stimulus appearance to initiation of neck rotation toward a peripheral virtual target. The speed-accuracy tradeoff was represented by Rate Correct per Second (RCS) of PL, and inconsistency across trials derived from their standard deviation for PL was represented by intra-individual variability (IIV). Perceptual Decision Efficiency (PDE) represented the ratio of RCS to IIV, which provided a single value representing speed, accuracy, and consistency. Statistical procedures included the bivariate correlation between RCS and IIV, dependent t-test comparisons of pre- and post-training metrics, repeated measures analysis of variance for group X session pre- to post-season comparisons, receiver operating characteristic analysis, and Kaplan-Meier time to injury event analysis. Results: Statistically significant (p < 0.05) results were found for pre- to post-training change, and pre-season to post-season group differences, for RCS, IIV, and PDE. An inverse logarithmic relationship was found between RCS and IIV (Spearman's Rho = -0.795). The best discriminator between injured and non-injured statuses was PDE ≤ 21.6 (93% Sensitivity; 42% Specificity; OR = 9.29). Conclusions: The 10-session PRT program produced significant improvement in perceptual decision-making that appears to provide a transfer benefit, as the PDE metric provided good prospective prediction of musculoskeletal injury.

Keywords: cognitive training; injury prevention; perceptual decision-making; performance enhancement; virtual reality.

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Conflict of interest statement

The lead author (G.B.W.) currently serves as a consultant to REACT Neuro, which provided the immersive virtual reality system used for the acquisition of the study data. This relationship did not affect the authenticity and objectivity of the experimental results of this work. The company had no role in the design of the study, analyses, interpretation of data, writing the manuscript, or the decision to publish the results. None of the other authors declare any conflicts of interest.

Figures

Figure 1
Figure 1
Flowchart depicting the time course of assessments, training, and injury surveillance.
Figure 2
Figure 2
Depiction of time intervals derived from angular (neck rotation) and translatory (arm reaching) displacements of body segments toward a virtual target located beyond the peripheral field of view of the immersive virtual reality headset display, including definitions of performance metrics. The illustration photo is reproduced with permission from Ref. [59].
Figure 3
Figure 3
Pre- to post-training (i.e., pre-season) and post-season changes in (A) Rate Correct per Second, (B) Intra-Individual Variability, and (C) Perceptual Decision Efficiency for training group (solid lines) and pre- to post-season changes for comparison (no training) group (dashed lines). Numerical values are means derived from original (untransformed) data and error bars define corresponding 95% confidence intervals for the mean values. All pre- to post-training changes and group differences for pre-season and post-season were statistically significant (p < 0.05).
Figure 4
Figure 4
Inverse logarithmic correlation (curved solid line) between the Rate Correct per Second (RCS) and Intra-Individual Variability (IIV) performance metrics for neck perceptual latency at baseline (Spearman’s Rho = −0.795; p < 0.001). White circles identify baseline (pre-training) values for the 10 training group players and Xs identify baseline (pre-season) values for 16 untrained players. Dashed lines identify cut points for RCS (≤1.64) and IIV (≥0.134) that prospectively discriminate players who sustained an injury from those who remained uninjured for the entire season. Black circles identify post-training (pre-season) values for the 10 training group players.
Figure 5
Figure 5
Kaplan–Meier depiction of musculoskeletal injury incidence (first injury event) across a 14-week period. A marginally significant difference (Mantel–Cox Log Rank p = 0.059) was documented between players categorized as low versus high performers on the basis of pre-season Perceptual Decision Efficiency (PDE ≤ 21.6 versus > 21.6).

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