[Head-Mounted Display Virtual Reality Entertainment for Older Adults: A Narrative Review]
- PMID: 40996409
- DOI: 10.1684/pnv.2025.1239
[Head-Mounted Display Virtual Reality Entertainment for Older Adults: A Narrative Review]
Abstract
The aim of this review was to survey scientific studies concerning the use of Virtual Reality (VR) for entertainment purposes with institutionalized elderly people, and to identify factors that may affect users' virtual experience. A systematic review using PRISMA recommendations in Pubmed and PsycInfo databases identified 149 scientific publications concerning the use of Virtual Reality with an elderly public. Included studies used Head Mounted Display with institutionalized participants aged over 60 for entertainment purposes, to improve quality of life or to enhance mental well-being. Out of the 149 identified publications, 10 studies were included in the analysis. Factors influencing users' entertainment experience included: choice of content, particularly when it prompted reminiscence; hedonic nature of activities; device ergonomics (choice of hardware). Identified limits to use (adverse effects) and possible improvements are proposed. An activity using Virtual Reality must be prepared according to the pursued objective. It must be administered carefully, as adverse effects are possible.
Keywords: entertainment; head mounted display; institutionalization; user experience; virtual reality.
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