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. 2025 Oct 10:88:104587.
doi: 10.1016/j.nepr.2025.104587. Online ahead of print.

Effectiveness of virtual reality-based training in clinical skills for newly graduated nurses

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Free article

Effectiveness of virtual reality-based training in clinical skills for newly graduated nurses

YaWen Lee et al. Nurse Educ Pract. .
Free article

Abstract

Aim: This study compares the impact of virtual reality (VR) training versus conventional e-learning on newly graduated nurses (NGNs) learning six core clinical skills. We primarily assessed self-efficacy, along with secondary outcomes including knowledge, skills and satisfaction, while also identifying factors that influence self-efficacy.

Background: NGNs need strong self-efficacy and skills for clinical transitions. VR's immersive training potential is promising, but its long-term impact versus traditional methods is unclear due to mixed evidence.

Design: Quasi-experimental pre-test/post-test with a comparison group and three-month follow-up.

Methods: 150 NGNs at a Taiwanese medical center were assigned to VR (n = 75) or e-learning (n = 75) groups via alternating cohorts. Both received physical skills training post-online modules. Outcomes were assessed at baseline (T1), post-physical training (T2) and three months (T3) using the General Self-Efficacy Scale, cognitive questionnaire, Direct Observation of Procedural Skills and satisfaction scale. Mixed-design ANOVA and regression analyzed data, with last observation carried forward for attrition.

Results: No significant Time*Group interactions were found for self-efficacy (p = 0.970), cognitive knowledge (p = 0.459), clinical skills (p = 0.741), or satisfaction (p = 0.245), showing VR was not superior. Significant Time effects (p < 0.001) indicated T1-to-T2 gains, with declines at T3 for self-efficacy and cognition. Baseline self-efficacy and T3 satisfaction predicted T3 self-efficacy (R²=0.215). Attrition was 42.7 % by T3.

Conclusions: VR training did not outperform e-learning over three months. Both supported short-term gains, but sustaining these requires further strategies. Baseline self-efficacy and satisfaction are key predictors. Future studies should address attrition and optimize VR designs for NGNs.

Keywords: Clinical skills; Newly graduated nurses; Nursing education; Self-efficacy; Virtual reality.

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Conflict of interest statement

Declaration of Competing Interest The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.

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