Studying Youth Well-Being Through Minecraft Digital Construction: A Visual and Thematic Study
- PMID: 41269178
- DOI: 10.1016/j.jadohealth.2025.09.028
Studying Youth Well-Being Through Minecraft Digital Construction: A Visual and Thematic Study
Abstract
Purpose: To study adolescent gamers' representations of well-being using a Minecraft construction challenge as an innovative research tool.
Methods: A total of 12 participants recruited through a French streaming community created their ideal well-being spaces in Minecraft. A mixed-methods approach combining visual analysis of constructions and thematic analysis of presentations and chat interactions was conducted using the UN H6+ framework's five domains of adolescent well-being.
Results: Social connectedness and healthy lifestyle emerged as dominant domains in participants' representations of well-being (among 7 of 12 constructions), manifesting through communal spaces and health-promoting environments in most constructions. Learning and safety domains were moderately represented (respectively four and three constructions), while agency elements were minimal, limited to personal space customization.
Discussion: The findings highlight both a methodological contribution, demonstrating the potential of digital games for research on youth, and an empirical insight into how young gamers prioritize social and physical dimensions of well-being, challenging gaming stereotypes.
Keywords: Adolescents; Gaming; Health promotion; Well being research.
Copyright © 2025 Society for Adolescent Health and Medicine. Published by Elsevier Inc. All rights reserved.
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